This is a code collection that i really used in my games, will be update through my development.
I supposed these code are useful but also not-must-be-included, which is my personal understanding of "Game Framework" should be, so that you can pick code you like and use in your project for free.
A powerful event solution for dynamic and contextual event handling ported from UIElement.
Zero allocation GameObject/Component pooling.
Zero allocation timer/frame counter.
Modules are based on core features.
Personal AI tools from AAA games research.
Simple mod system based on Addressables.
Resource loading system, effect system based on Addressables.