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A minimal borderless window with the Windows API
Math library using HLSL syntax with multiplatform SIMD support
Show keyboard, gamepad and mouse input on stream
A tool which allows you to edit source code of any MSVC C++ project live at runtime
Asset Cooker is a build system aimed at game assets, for custom engines. It leverages Windows' USN journals to robustly track which files change, and only cook what needs to be cooked.
Portable VS Build Tools installer
Elias Daler's Bikeshed Renderer (Vulkan renderer/game engine)
DEPRECATED!Open source project to parse and modify DS2 SOTFS Morpheme binaries.
Set of tools to parse DS2 morpheme binaries, and to compile them
REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and mobile. It simplifies porting, especially for games develop…
Static recompilation of Majora's Mask (and soon Ocarina of Time) for PC (Windows/Linux)
nanoflann: a C++11 header-only library for Nearest Neighbor (NN) search with KD-trees
Kaitai Struct: declarative language to generate binary data parsers in C++ / C# / Go / Java / JavaScript / Lua / Nim / Perl / PHP / Python / Ruby
A digital museum of video game levels
A list of demoscene related tools, code and ressources.
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
Render graph-based Vulkan API abstraction library
A single-header library with a simplified interface for Vulkan synchronization
Easy to integrate Vulkan memory allocation library