Safe Rust wrapper and bindings for RtAudio (version 6).
use rtaudio::{Api, Buffers, DeviceParams, SampleFormat, StreamInfo, StreamOptions, StreamStatus};
fn main() {
let host = rtaudio::Host::new(Api::Unspecified).unwrap();
let out_device = host.default_output_device().unwrap();
let mut stream_handle = host
.open_stream(
Some(DeviceParams {
device_id: out_device.id,
num_channels: 2,
first_channel: 0,
}),
None,
SampleFormat::Float32,
out_device.preferred_sample_rate,
256,
StreamOptions::default(),
|error| eprintln!("{}", error),
)
.unwrap();
let mut phasor = 0.0;
let phasor_inc = 440.0 / stream_handle.info().sample_rate as f32;
stream_handle
.start(
move |buffers: Buffers<'_>, _info: &StreamInfo, _status: StreamStatus| {
if let Buffers::Float32 { output, input: _ } = buffers {
// By default, buffers are interleaved.
for frame in output.chunks_mut(2) {
// Generate a sine wave at 440 Hz at 50% volume.
let val = (phasor * std::f32::consts::TAU).sin() * 0.5;
phasor = (phasor + phasor_inc).fract();
frame[0] = val;
frame[1] = val;
}
}
},
)
.unwrap();
// Wait 3 seconds before closing.
std::thread::sleep(std::time::Duration::from_millis(3000));
}
CMake
is required on all platforms.
apt install cmake pkg-config libasound2-dev libpulse-dev
If the jack_linux
feature is enabled, then also install the jack development headers:
apt install libjack-dev
Download at https://cmake.org/.
Install with Homebrew:
brew install cmake
Download at https://cmake.org/.
By default, Jack on Linux and ASIO on Windows is disabled. You can enable them with the jack_linux
and asio
features.
rtaudio = { version = "0.3.2", features = ["jack_linux", "asio"] }
Bindings were made from the official C header. No bindings to the C++ interface are provided.
This currently builds a static library from source on all platforms. Once RtAudio version 6 is commonly available in Linux package managers I might change it to link to the dynamic library on Linux.
I haven't figured out how to get Jack on MacOS to work yet. If you know how to install and link the Jack libraries on MacOS, please let me know.
I haven't thoroughly tested every API on every platform yet. If you run into any bugs or issues with building, please create an issue.