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spine-monogame

The spine-monogame runtime provides functionality to load, manipulate and render Spine skeletal animation data using MonoGame. spine-monogame is based on spine-xna and adds MonoGame project files.

Licensing

This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid Spine license. Please see the Spine Runtimes Software License for detailed information.

The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, Section 2 of the Spine Software License grants the right to create and distribute derivative works of the Spine Runtimes.

Spine version

spine-monogame works with data exported from Spine 3.6.xx.

spine-monogame supports all Spine features.

Setup

  1. Download the Spine Runtimes source using git or by downloading it as a zip via the download button above.
  2. Copy the contents of the spine-csharp/src and spine-xna/src directories into your project.

Example

  1. Download the Spine Runtimes source using git or by downloading it [as a zip via the download button above.
  2. Open the spine-monogame-example.sln Solution in either Visual Studio 2015 or Xamarin Studio
  3. Right click the spine-monogame-example project in the solution explorer and select Properties
  4. Select Debug and set the working directory to point to spine-runtimes/spine-xna/example