This is a fix that adds custom resolutions, ultrawide support and much more to the Metal Gear Solid Master Collection.
- Metal Gear 1/2 (MSX)
- Metal Gear Solid 2
- Metal Gear Solid 3
- For Metal Gear Solid 1 and the Vol 1. Bonus Content (MG1/2 NES), using MGSM2Fix is recommended.
- Custom resolution/ultrawide support.
- Experimental 16:9 HUD option that resizes HUD/movies (MGS2/MGS3).
- Borderless/windowed mode.
- Mouse cursor toggle.
- Mouse sensitivity adjustment (MGS3).
- Correct gameplay/cutscene aspect ratio (MGS2/MGS3).
- Launcher skip (see ini to configure).
- Skip intro logos (MGS2/MGS3).
- Adjustable anisotropic filtering (MGS2/MGS3).
- Increased texture size limits (MG1/MG2/MGS3).
- Fixed water surface rendering (MGS3). See PR #71 for a breakdown of the issue.
- Grab the latest release of MGSHDFix from here.
- Extract the contents of the release zip in to the the game folder.
(e.g. "steamapps\common\MGS2" or "steamapps\common\MGS3" for Steam).
🚩You do not need to do this if you are using Windows!
- Open up the game properties of either MGS2/MGS3 in Steam and add
WINEDLLOVERRIDES="wininet,winhttp=n,b" %command%
to the launch options.
- See MGSHDFix.ini to adjust settings for the fix.
Please report any issues you see. This list will contain bugs which may or may not be fixed.
- Strength of post-processing may be reduced at higher resolutions. (#35)
- Various visual issues when using the experimental HUD fix. (#41)
- Prerendered camera pictures are black. (#60)
- Vector based graphic effects (such as rain) do not get scaled up at higher resolutions. (#90 & #96)
- Strength of post-processing may be reduced at higher resolutions. (#35)
- Various visual issues when using the experimental HUD fix. (#41)
- Vector based graphic effects (such as rain) do not get scaled up at higher resolutions. (#90 & #96)
Metal Gear Solid 2 |
Metal Gear Solid 3 |
@emoose & @cipherxof for contributing fixes.
Ultimate ASI Loader for ASI loading.
inipp for ini reading.
spdlog for logging.
safetyhook for hooking.