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Starred repositories

7 stars written in GLSL
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C++ examples for the Vulkan graphics API

GLSL 10,402 2,043 Updated Nov 24, 2024

Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Rende…

GLSL 1,944 177 Updated Nov 25, 2024

A bunch of distance field primitives for ray marching

GLSL 195 11 Updated May 6, 2020

2D GPU-accelerated volumetric raymarching in Godot 3.0.

GLSL 29 4 Updated Feb 11, 2019

Some Voxel/Mesh stuff made with SdfMesher

GLSL 26 1 Updated May 15, 2022
GLSL 26 1 Updated Dec 6, 2018

Signed distance field sphere tracing using WebGL and TypeScript.

GLSL 9 Updated Feb 15, 2019