Part of the Complete Unreal Creator course on Udemy, see here for a special GitHub offer. The full course is part of this Kickstarter campaign which was over 1000% funded.
These are just the files from the course, not the actual tutorial videos. This course is exclusively hosted on Udemy.com, and has many hours of high-quality videos.
You're welcome to download, fork or do whatever else legal with all the files!
Enjoy yourself.
Ben Tristem
Click here to find out more about the course, and how we build these assets step-by-step.
- TG1 Testing Grounds Introduction
- TG2 Testing Grounds GDD
- TG3 Using Git LFS (Large File Support)
- TG4 Markdown & Marketing
- TG5 Use git clean to Revert Project
- TG6 First Person Character Overview
- TG8 The Third Person Character
- TG9 Introducing AI Behaviour Trees
- TG10 Introducing AI Blackboard Data
- TG11 Target Points and Patrol Routes
- TG12 Using Any Actor for Waypoints
- TG13 Options for Grouping Actors
- TG14 Blueprint Behaviour Tree Tasks
- TG15 Modular Arithmetic & Cycles
- TG16 Performance Profiling 101
- TG17 C++ AI Behaviour Tree Tasks
- TG18 Reading Blackboard Data in C++
- TG19 The Consequences of Inheritance
- TG20 Converting Blueprint to C++
- TG21 Composition over Inheritance
- TG21b Talking Head - Recap & What Next
- TG22 How to Delete a C++ Class
- TG23 Instanced Materials
- TG24 Introducing AI Perception
- TG25 OnTargetPerceptionUpdated Event
- TG26 AI Hearing Perception in Unreal
- TG27 The Animation Starter Pack
- TG28 Changing a Character’s Animation
- TG29 Customising a Character Blueprint
- TG30 Sub Behaviour Trees
- TG31 Introducing Sam
- TG31 Talking Head - Introducing Sam
- TG32 Simplifying Our Project
- TG33 Renaming & Moving CPP
- TG34 Solution- Renaming & Moving CPP
- TG35 Holding a Gun with Skeletal Sockets
- TG36 Animation BP & State Machines
- TG37 Movement Blend Spaces
- TG38 Offset Animations
- TG39 Aiming Blend Spaces Offsets
- TG40 Rotating with SetFocalPoint()
- TG41 Character Movement vs Rotation
- TG42 Control Rotation for Aim
- TG43 Behaviour Tree Decorators
- TG44 Behaviour Tree Services
- TG45 Tweaking AI Behaviour
- TG46 Debugging AI Behaviour
- TG47 Refactoring to a Gun Actor
- TG48 Attaching Actors to Components
- TG49 Configuring the Gun
- TG50 Moving Files from LFS to Git
- TG51 To LFS or Not to LFS?
- TG52 Child Actor Components
- TG52b Introduction to Inverse Kinematics
- TG53 Inverse Kinematics with Animations
- TG54 Comparing Blueprints with Diffs