RicoP
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Daniela Engert
DanielaE
👧 Software and hardware hacker since 1978
🎓 Engineer since 1989 (diploma degree in electrical engineering)
👩💻 Member of the ISO C++ committee
Nürnberg, Germany
Eric Lengyel
EricLengyel
(PhD, CS) Creator of Slug Library, C4 Engine, Transvoxel algorithm, and OpenGEX format. Author of Foundations of Game Engine Development series.
Terathon Software Lincoln CA
Jeffery Myers
JeffM2501
Professional Game Developer (personal account)
Unspecified Game Studio CA, US, Terra, Sol
Ubisoft - La Forge
Ubisoft-LaForge
Ubisoft La forge is an R&D lab whose mandate is to facilitate technical prototyping based on the latest academic progress.
Ubisoft Montreal
AI葵
kwea123
AI R&D in computer vision.
Doing VTuber about DL algorithms. Check my channel! If you find my works helpful, please consider sponsoring!
我有在做VTuber,歡迎訂閱我的頻道!
Luma AI Taipei
Ray
raysan5
I make tools and technology for videogames development. Available for technical consulting, courses teaching and conferences. Feel free to message me!
@raylibtech Barcelona
Christoph Knabe
christophknabe
Developer and retired professor, 9y in industry, 29y at university.
Berlin University of Applied Sciences and Technology (BHT) Berlin, Germany
Geometry Collective
GeometryCollective
The Geometry Collective is a group of researchers at Carnegie Mellon University focusing broadly on the interaction between geometry and computation.
Pittsburgh, PA
Graham Wihlidal
gwihlidal
Engineering Fellow, Graphics at Epic Games working on Unreal Engine 5.
Former BioWare and Electronic Arts (DICE, Frostbite, SEED).
@EpicGames Edmonton, Alberta. Canada
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