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How do I compile this project myself #152

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YukiYukito opened this issue Sep 29, 2023 · 1 comment
Closed

How do I compile this project myself #152

YukiYukito opened this issue Sep 29, 2023 · 1 comment

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@YukiYukito
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I find that when I play a new animation, I usually have to wait a few seconds for lovemachine to take effect。
This phenomenon was obvious when I was playing HKR and COM3D2.
I took a look at the code of COM3d2 and wanted to try modifying it myself to see if it works.

@Sauceke
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Sauceke commented Sep 29, 2023

How it works, limitations
Whenever a new animation loop starts, LoveMachine records the relative positions of certain bones for one cycle, then it tries to guess which bones are the most likely to be involved in the action

Unity's API won't let you get keyframes from an animation at runtime, so there's no way to make this any faster.
COM3D2 and HKR both have very long animations, so the process takes longer.
If you still want to build it, install VS, Inno Setup, the required .NET versions, and the installer will run automatically after you build the solution. But it's a waste of time, you won't get better response times out of it.

@Sauceke Sauceke closed this as completed Oct 7, 2023
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