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Interactions

This unit introduces the basics of user-application interaction in XR. From hands and controller-enabled operation to gaze functions, XR offers a wide array of possibilities when it comes to interacting with digital objects and applications.

Objectives

  • Comprehend the different ways hands and motion controllers allow users to interact with a virtual environment.
  • Differentiate the best use scenarios for hands, motion controller and hands free interaction models.
  • Identify the different hands-free models alongside their strengths and challenges.
  • Understand the gaze and commit model and how to properly design an application for its usage.

Lessons

Assignment

Interactions for a Basketball Game App