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Merged PR 725: Restrict Bounds Control's grab target component to one…
…-handed Bounds Control was relying on hiding other affordances when starting an interaction to avoid multiple pointers interacting at the same time. There was an inconsistency, since `GrabbedAffordances` would only have 1 element when starting both grabs at the same time, while `BoundsControlGrabbable->GetGrabPointers()` would have 2. Keeping both components consistent (in that only one handed interaction is allowed for now) gets rid of this and potentially other issues.
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