Tags: microsoft/MixedReality-UXTools-Unreal
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Merged PR 1483: Remaining fixes / updates for UXT on UE5 # Summary * Fix assert hit when grabbing objects in the manipulator scene * Calling `Spawn Sound at Location` now causes a new `AudioComponent` to be added to the parent actor, which causes the component array to be updated while we are iterating it to dispatch UXT events * Fixed Z-fighing on some of the tooltips in the TooltipExample scene * Re-saved `BP_NearMenuBase`, `BP_ToggleFeaturesPanel`, `BP_ToggleFeaturesPanelWithTrackedGeom` and all of the example levels to mostly mitigate the unresponsive home button issue * Not completely fixed, I can now only get it to repro in the ManipulatorExample scene after a PC reboot * I tried re-creating everything in the ToggleFeaturesPanel hierarchy but saw the same issue, I think it's an engine bug around blueprint inheritance and child actor components * Not a major issue as it only repros occasionally in PIE/Remoting. I have been unable to get it to occur on device * Updated the nuspecs to UE5 Related work items: #1568, #2362