Tags: octogame/slang
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Slang 0.12.7 * Translate .Load() to imageLoad() for Vulkan (shader-slang#967) * Improve glsl semantic conversion * Fix a buffer overrun that can occur when the last byte of the file is '\r' or '\n' and the by adjacent to the last character in the file in memory is '\r' or '\n'. (shader-slang#969) * Allow interface types to be used inside of structs (shader-slang#966) * The gl_primitiveID built in type is int, but can be uint on HLSL. The change trys to cast for glsl targets to avoid glslang producing a type error. (shader-slang#962) * IntSet -> UIntSet (shader-slang#961)
Slang v0.12.4 * Support for scalar/vector compares on GLSL (shader-slang#903) * On GLSL targets emit 3 component texture layouts as 4 component (shader-slang#904) * Add SLANG_ACCELERATION_STRUCTURE resource shape for RaytracingAccelerationStructureType (shader-slang#901) * Support access to sv_groupthread_id and sv_groupid as other vector sizes(shader-slang#902)
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