##Version 1.0
Epidemic simulator rewritten from Perl to C. The original idea, code, ruleset and gameplay elements were all imagined by Ziddykins
Balance changes provided by ilovecock.
##Screenshots
##Play
Draft Commands:
-h
or--help
: print the help-v
or--version
: print the version information--slow
: refresh the screen every 10 days--fast
: refresh the screen every 5 days--fastest
: refresh the screen every day--steps
: refresh step-by-step by pressingn
on the keyboard-m
or--map
: specify the path to a custom map to load it. Incompatible with the following flags.-x
and/or-y
: specify the dimensions of the map-d
,-i
,-n
,-s
,-w
: specify the number of doctors, infected, nurses, soldiers and/or wood
The default arguments are X = 79, Y = 20, --fast. If you don't specify the x/y dimensions, 16 doctors, 8 infected, 32 soldiers and 80 nurses are spread randomly on the map and you get 790 wood logs. They scale with the dimensions automatically.
##Dependencies
- ncurses
- make
##Installation
- Run
make
to get a release build ormake DEBUG=1
to get a debug build, which logs to infect.log
##Known issues
- Counters are broken.
- AI is terrible for everything.