A breakout-like game made with Godot Engine
I made this game to learn Godot and test various features.
The master branch is now compatible with Godot 3.4.x. The Godot 2.x version is still available in the Godot 2.1 branch.
- new $ syntax for get_nodes
- rewrote code incompatible with the new physics engine
- small fixes and improvements
- tres format for theme
- tscn format readable scenes
- autoload singletons
- onready option
- Autoload magic
- How to switch scenes
- Loading and saving a file (user options)
- Loading and saving an encrypted file (hi scores)
- How to manage multiple languages
- How to use fonts
- How to use a theme
- Window / Full screen
- How to import and play sounds
- Physics and collisions 2D
- Collisions layers
- How to add and remove instances with code
- Connect an event on a UI element to a script
- Use animations on UI elements
- Animation with call function track
- How to make a generic, reusable canvas item (see walls)
- How to use a shader as a background
This project also uses my Godot Notification Center in various ways.
The sounds were made with Cfxr.
MIT