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A reactive, modular, service based framework for Unity that keeps the code side of your project de-fragmented, organized and reuseable.

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dotmos/uGameFramework

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uGameFramework by gentlymad



DEPRECATED
Use the new GameFramework2 instead, which has been rewritten from scratch
-> https://github.com/dotmos/GameFramework2


A modular, service based, multithreaded framework for Unity that keeps the code side of your project de-fragmented, organized and reuseable.

Features an optional multithreaded ECS imlementation, modular services, parallel global eventstreams, MVC, reactive state machines, serializer interface, double precision Vector2/3/Quaternion/Math, and many other things that makes your life easier.

Needs Unity with .NET 4.6 support enabled. (found in PlayerSettings)

Uses Zenject (https://github.com/modesttree/Zenject), Flatbuffers (https://github.com/google/flatbuffers) and UniRx (https://github.com/neuecc/UniRx).

Used in production at gentlymad studios for "Endzone - A world apart", "Furious Fightpub", "Pizza Connection 3" and other games. .

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A reactive, modular, service based framework for Unity that keeps the code side of your project de-fragmented, organized and reuseable.

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MIT, Unknown licenses found

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