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A space shooter. IN SPACE.

You will need LÖVE (http://love2d.org/) to play this thing.

For players:
This game isn't finished yet, so not everything is polished (or finished, for
that matter). If and when you find any bugs, please be so kind to file a bug
report at http://github.com/gvx/space/issues.
Most controls are what you expect. Up/Left/Right/W/A/D, Return and Escape
especially. Holding Shift enables the turbo boost, and PageUp and PageDown
(and the scrollwheel) are used for zooming. P is to pause the game.
Things to try out would be S, Tab (*especially* Tab), N, M, C, (and after
pressing C: J, K, H, L), F1 (which has a bit of explanation about the keys.
In closing: have fun, Turbo Is Your Friend, and WATCH OUT FOR THE BLACK HOLE!

Credits:
Most of the programming and artwork is made by Robin Wellner, also known as gvx.
The spaceships that don't look shitty have been made by Mark Sanders, also known as CyaNox.
CyaNox also made the asseteditor, which converts .SVG files to Lua tables.

This game may be distributed under the terms of the MIT/X11 license, see LICENSE for more information.