- Use the joystick in port #2.
- Avoid hitting the edges of the screen or yourself.
- The faster you grab the snake snacks, the more points you get.
- Travel through a portal to get to the snacks faster.
- The game speeds up every 100 points.
- Sound effects
- A SID music soundtrack
- Custom character set
- Improved title screen
- High score loading/saving from/to disk
- Selectable controls (keyboard, joystick 1 or 2)
- Better file/code organization
- A Github Action to automatically build/release the code as a D64 disk image
- Currently, only 256 snake body segments are being tracked. Exceeding 256 segments will likely result in some odd behavior.
This game is my attempt to use the creative constraints of an 8-bit platform to solve challenges in interesting ways. It is my response to a group challenge proposed in the Central Texas Commodore Users' Group. The code must be assembled and cross-compiled using Kick Assembler.