Skip to content
View li5414's full-sized avatar

Block or report li5414

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Starred repositories

41 stars written in HLSL
Clear filter

🎨 The project is designed to create a physically-based rendering at mikumikudance.

HLSL 1,726 571 Updated Jun 23, 2024

Raymarching Shader Generator in Unity

HLSL 1,347 131 Updated Jul 30, 2022

Fur shader implementation for URP

HLSL 1,034 158 Updated Jan 5, 2023

VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph

HLSL 889 86 Updated Dec 15, 2021

Screen and UI gaussian blur for Unity

HLSL 861 108 Updated Mar 12, 2020

An Uber Shader for rendering Sprites in Unity.

HLSL 785 61 Updated Dec 7, 2020

这是一个基于URP的开源仿原神卡通渲染项目

HLSL 580 88 Updated Oct 5, 2024

A Visual Studio extension that provides enhanced support for editing High Level Shading Language (HLSL) files

HLSL 569 97 Updated Apr 20, 2024

A replacement for Unity's terrain vegetation shader with alpha blended rendering and touch bending effect

HLSL 540 79 Updated Feb 28, 2024

NVIDIA Ray Tracing Denoiser

HLSL 518 46 Updated Nov 14, 2024

游戏捏脸,基于神经风格迁移框架生成逼真人脸

HLSL 484 146 Updated Nov 28, 2019

A recreation of Zelda: Breath of the Wild's toon shader in Unity, using Shader Graph

HLSL 468 67 Updated Jan 4, 2022

A powerful volumetric light plugin based on post-processing in Unity3D

HLSL 455 77 Updated Jan 23, 2019

扩展Unity的Standard PBR

HLSL 416 123 Updated Feb 27, 2019

A physically based screen space ambient occulsion post processing effect

HLSL 309 41 Updated Mar 12, 2019

A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository

HLSL 307 30 Updated Jul 17, 2021

TressFX Hair plugin (Beta), Character Package, and Hairstyles assets for Universal

HLSL 231 34 Updated Nov 9, 2023

A simple Genshin Impact facial shader for Unity URP, based on NiloCat shader example

HLSL 206 23 Updated Jul 26, 2023

A collection of practical Unity shaders for your next project

HLSL 178 15 Updated Oct 14, 2024

A framework to easy implement raymarching in unity. Include lots of hash,noise,fbm,SDF,rotate functions

HLSL 160 29 Updated Apr 27, 2018

🔮 An example of iridescence shader in URP.

HLSL 143 14 Updated Jun 28, 2020

A hair shader for Unity 5 originally built for the sine.space virtual world

HLSL 135 41 Updated Jan 25, 2021

Planar Shadow is very cheap and useful for mobile games.

HLSL 129 30 Updated Sep 30, 2020

ShaderGraphsMToonForURPVR

HLSL 115 17 Updated Feb 1, 2022

A Unity Sprite GPU Instancing Implementation Demo

HLSL 113 21 Updated Apr 29, 2022

A small extension that makes 3D text with Unity's TextMeshPro possible. It uses raymarching and a geometry shader to work around the limitations of TMP at the moment

HLSL 102 7 Updated Sep 19, 2022

2D Lit Sprite shader for 2.5D art style using an orthographic camera 🖤

HLSL 94 17 Updated Jul 21, 2024

Zelda Toon Shader - Unity 2019.4.0f1

HLSL 87 13 Updated Jun 16, 2020
HLSL 77 18 Updated Mar 19, 2018

A Standard Shader and Surface Shaders replacement for Unity for Built-In pipeline and forward rendering

HLSL 71 8 Updated Oct 6, 2024
Next