Skip to content

Forked from NVIDIA PhysX SDK 3.4, for testing on Windows.

Notifications You must be signed in to change notification settings

pps43/PhysX-3.4

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

8 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

PhysX-3.4

Welcome to NVIDIA's PhysX and APEX SDK source code repository.

To begin, clone this repository onto your local drive.


See the following readme files: \PhysX_3.4\readme_*.html, \APEX_1.4\readme.txt See Documentation under \PhysX_3.4\Documentation and \APEX_1.4\docs.


To build PhysX and APEX SDKs:

(1) Build PhysX SDK by opening one of the solutions found under PhysX_3.4\Source\compiler. Supported platforms: Windows, Linux, OSX, Android, iOS

(2) The APEX SDK distribution contains pre-built binaries supporting GPU acceleration. Re-building the APEX SDK removes support for GPU acceleration. The solutions can be found under APEX_1.4\compiler. Supported platform: Windows, Linux, Android


To build PhysX Snippets: open one of the solutions found under \PhysX_3.4\Snippets\compiler. To build PhysX Samples (windows only): open one of the solutions found under \PhysX_3.4\Samples\compiler. To build APEX Snippets: open one of the solutions found under \APEX_1.4\snippets\compiler. To build APEX Samples: open one of the solutions found under \APEX_1.4\samples_v2\compiler.

About

Forked from NVIDIA PhysX SDK 3.4, for testing on Windows.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • C++ 81.0%
  • Makefile 14.0%
  • C 4.1%
  • Cuda 0.4%
  • HTML 0.4%
  • RenderScript 0.1%