To begin, clone this repository onto your local drive.
See the following readme files: \PhysX_3.4\readme_*.html, \APEX_1.4\readme.txt See Documentation under \PhysX_3.4\Documentation and \APEX_1.4\docs.
To build PhysX and APEX SDKs:
(1) Build PhysX SDK by opening one of the solutions found under PhysX_3.4\Source\compiler. Supported platforms: Windows, Linux, OSX, Android, iOS
(2) The APEX SDK distribution contains pre-built binaries supporting GPU acceleration. Re-building the APEX SDK removes support for GPU acceleration. The solutions can be found under APEX_1.4\compiler. Supported platform: Windows, Linux, Android
To build PhysX Snippets: open one of the solutions found under \PhysX_3.4\Snippets\compiler. To build PhysX Samples (windows only): open one of the solutions found under \PhysX_3.4\Samples\compiler. To build APEX Snippets: open one of the solutions found under \APEX_1.4\snippets\compiler. To build APEX Samples: open one of the solutions found under \APEX_1.4\samples_v2\compiler.