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Modular visual interface for GDB in Python
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
An attempt to make Unreal Engine 4 projects more consistent
EAStdC is a package which implements basic library facilities that are similar to those in the standard C library.
A framework for rapid prototyping and development of real-time rendering techniques.
Caldera data set from Call of Duty®: Warzone™
C4-PlantUML combines the benefits of PlantUML and the C4 model for providing a simple way of describing and communicate software architectures
Loosely coupled internal event system plugin for the Unreal Engine.
A fast entity component system (ECS) for C & C++
This is the release repository for Fan Control, a highly customizable fan controlling software for Windows.
Ghidra is a software reverse engineering (SRE) framework
🔍 A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM.
The original sources of MS-DOS 1.25, 2.0, and 4.0 for reference purposes
Support alternative markup for Apache Maven POM files
A syntax-highlighting pager for git, diff, grep, and blame output
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Lightweight C++ string type with a configurable local buffer
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.