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Rive Renderer

The Rive Renderer is a vector and raster graphics renderer custom-built for Rive content, for animation, and for runtime.

This repository contains the renderer code and an example for how to interface with it directly. The code within this repository does not contain a Rive runtime. It contains the best in class concrete implementation of Rive's rendering abstraction layer, which we call the Rive Renderer.

Clone this repo

Make sure to clone this repo with submodules!

git clone --recurse-submodules git@github.com:rive-app/rive-renderer.git

Build GLFW

cd submodules/rive-cpp/skia/dependencies
./make_glfw.sh

Install Python PLY

python3 -m pip install ply

Add build_rive.sh to $PATH

export PATH="$PATH:$(pwd)/submodules/rive-cpp/build"

Build & run

build_rive.sh release
out/release/path_fiddle [/path/to/my.riv]

Build & serve for WebGL2

build_rive.sh ninja wasm release
cd out/wasm_release
python3 -m http.server 5555

Helpful keys

  • h/H: add/subtract copies to the left and right (only when a .riv is provided)
  • j/J: add/subtract copies below (only when a .riv is provided)
  • k/K: add/subtract copies above (only when a .riv is provided)
  • p: pause runtime (for benchmarking the renderer in isolation)
  • a: toggle "atomic" mode