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rjcculaway/README.md

Mabuhay! 👋

My name is Jotham. I'm a 🖥️ computer scientist and a multidisciplinary 🎨 artist based in the 🇵🇭 Philippines. I graduated summa cum laude at the University of the Philippines Los Baños.

My favortite medium is 📷 photography, and I often use the aesthetics of my time to express myself. As a computer scientist, I am primarily interested in computer graphics and light transport.

I've worked with Dashlabs and interned at the Visual Media Lab in KAIST. I was previously an instructor at the Institute of Computer Science in the University of the Philippines.

I aspire to be a graphics researcher and engineer, a best-selling artist, and a game developer all rolled into one! I am currently learning things from the bottom-up— think Vulkan, real-time graphics, AI, engine programming and game design! Currently, I am building my own graphics renderer and I have a paper submission on the way! If we have the same interests, feel free to connect!

You can have a look at my projects here at GitHub or in my personal website.

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  1. imported-tuyo-godot imported-tuyo-godot Public

    Godot port of Shane's Fishing Adventure, originally written in Java/JavaFX

    GDScript

  2. stylegan2-lipcopy-pytorch stylegan2-lipcopy-pytorch Public

    Forked from rosinality/stylegan2-pytorch

    Customized Implementation of StyleGAN 2 in PyTorch which copies the lip of a generated source face onto a target face

    Python

  3. ReneNgine-Proto ReneNgine-Proto Public

    Toy graphics engine written in C++ and Vulkan

    C++

  4. ReneNgine-proto-sfw ReneNgine-proto-sfw Public

    Toy software renderer written in C. Based on Pikuma's 3D Computer Graphics Programming course.

    C

  5. advent-of-code-2022 advent-of-code-2022 Public

    Advent of Code 2022 challenges per day written in C++

    C++

  6. advent-of-code-2023 advent-of-code-2023 Public

    Advent of Code 2023 challenges per day

    Rust