WebGPU
System headers for interfacing WebGPU from C programs compiled via Emscripten to WebAssembly
[WIP] Demo of a minimal but functional Dawn-based WebGPU client and server
WebGPU-powered, Halloween-themed breakout game
Bringing stable diffusion models to web browsers. Everything runs inside the browser with no server support.
High-performance In-browser LLM Inference Engine
A visual Deep Learning Framework for the Web - Built with WebGPU, Next.js and ReactFlow.
Code repository for The Book of WebGPU by Mahesh Venkitachalam (No Starch Press)
egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
🚀 A minimal WebGPU example written in C, compiled to WebAssembly (wasm). 🛠️ Ideal for experimenting and preparing for native development without install dependencies (dawn, wgpu-rs).
Go bindings for WebGPU, a safe & cross-platform GPU abstraction
High performance HTML and CSS renderer powered by WGPU
Learn to use WebGPU for native graphic applications in C++
Orillusion is a pure Web3D rendering engine which is fully developed based on the WebGPU standard.
An N-body WebAssembly simulation using Web GPU
A fast text renderer for wgpu (https://github.com/gfx-rs/wgpu)
A hardware-accelerated GPU terminal emulator focusing to run in desktops and browsers.
WebGPU debugging tool for recording and playing back of WebGPU commands.
Create-webgpu-app is a library for generating web-based applications using WebGPU.
A cross-platform GUI library for Rust, inspired by Elm
Game of Life-like simulations using wgpu.
A single-file zero-overhead C++ idiomatic wrapper for WebGPU native
Realtime path tracing via WebGPU compute shaders
gpu-curtains is a WebGPU rendering engine focused on mapping 3d objects to DOM elements; It allows users to synchronize values such as position, sizing, or scale between them.