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edge264_test.c
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edge264_test.c
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#include <assert.h>
#include <dirent.h>
#include <fcntl.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/mman.h>
#include <sys/stat.h>
#include <sys/types.h>
#define GL_SILENCE_DEPRECATION // for macOS 10.14 and later
#include <GLFW/glfw3.h>
#include "edge264.h"
#define RESET "\e[0m"
#define BOLD "\e[1m"
#define RED "\e[31m"
#define GREEN "\e[32m"
#define YELLOW "\e[33m"
#define BLUE "\e[34m"
#ifndef TRACE
#define TRACE 0
#endif
static int display = 0;
static int print_failed = 0;
static int print_passed = 0;
static int print_unsupported = 0;
static int enable_yuv = 1;
static Edge264Decoder *d;
static Edge264Frame out;
static const uint8_t *conf[3];
static GLFWwindow *window;
static int width, height, mvc_display;
static int program0, program1;
static unsigned textures[6];
static int count_pass, count_unsup, count_fail, count_flag;
static inline int min(int a, int b) { return (a < b) ? a : b; }
static inline int max(int a, int b) { return (a > b) ? a : b; }
static int flt(const struct dirent *a) {
char *ext = strrchr(a->d_name, '.');
return ext != NULL && strcmp(ext, ".264") == 0;
}
static int cmp(const struct dirent **a, const struct dirent **b) {
return -strcasecmp((*a)->d_name, (*b)->d_name);
}
static void init_display()
{
static const char* vsource =
"attribute vec4 aCoord;"
"varying vec2 vTex;"
"void main() {"
"gl_Position = vec4(aCoord.xy, 0.0, 1.0);"
"vTex = aCoord.zw;"
"}";
static const char* fsource0 =
"varying vec2 vTex;"
"uniform sampler2D texY0, texCb0, texCr0;"
"const mat4 YCbCr_RGB = mat4("
" 1.164383, 1.164383, 1.164383, 0.0,"
" 0.000000, -0.391762, 2.017232, 0.0,"
" 1.596027, -0.812968, 0.000000, 0.0,"
"-0.870787, 0.529591, -1.081390, 1.0);"
"void main() {"
"float Y = texture2D(texY0, vTex).r;"
"float Cb = texture2D(texCb0, vTex).r;"
"float Cr = texture2D(texCr0, vTex).r;"
"gl_FragColor = YCbCr_RGB * vec4(Y, Cb, Cr, 1.0);"
"}";
static const char* fsource1 =
"varying vec2 vTex;"
"uniform sampler2D texY0, texCb0, texCr0, texY1, texCb1, texCr1;"
"const mat4 YCbCr_RGB = mat4("
" 1.164383, 1.164383, 1.164383, 0.0,"
" 0.000000, -0.391762, 2.017232, 0.0,"
" 1.596027, -0.812968, 0.000000, 0.0,"
"-0.870787, 0.529591, -1.081390, 1.0);"
"void main() {"
"float Y0 = texture2D(texY0, vTex).r;"
"float Cb0 = texture2D(texCb0, vTex).r;"
"float Cr0 = texture2D(texCr0, vTex).r;"
"float Y1 = texture2D(texY1, vTex).r;"
"float Cb1 = texture2D(texCb1, vTex).r;"
"float Cr1 = texture2D(texCr1, vTex).r;"
"gl_FragColor = YCbCr_RGB * (vec4(Y0, Cb0, Cr0, 1.0) * 0.5 + vec4(Y1, Cb1, Cr1, 1.0) * 0.5);"
"}";
static const float quad[16] = {
-1.0, 1.0, 0.0, 0.0,
-1.0, -1.0, 0.0, 1.0,
1.0, 1.0, 1.0, 0.0,
1.0, -1.0, 1.0, 1.0};
// window and basic GL initializations
glfwInit();
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
window = glfwCreateWindow(1, 1, "Test", NULL, NULL);
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
glClearColor(0.5, 0.5, 0.5, 1);
glDisable(GL_DEPTH_TEST);
glEnable(GL_MULTISAMPLE);
// compile and link the shaders
program0 = glCreateProgram();
program1 = glCreateProgram();
unsigned vshader = glCreateShader(GL_VERTEX_SHADER);
unsigned fshader0 = glCreateShader(GL_FRAGMENT_SHADER);
unsigned fshader1 = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(vshader, 1, (const char*const*)&vsource, NULL);
glShaderSource(fshader0, 1, (const char*const*)&fsource0, NULL);
glShaderSource(fshader1, 1, (const char*const*)&fsource1, NULL);
glCompileShader(vshader);
glCompileShader(fshader0);
glCompileShader(fshader1);
glAttachShader(program0, vshader);
glAttachShader(program1, vshader);
glAttachShader(program0, fshader0);
glAttachShader(program1, fshader1);
glBindAttribLocation(program0, 0, "aCoord");
glBindAttribLocation(program1, 0, "aCoord");
glLinkProgram(program0);
glLinkProgram(program1);
glEnableVertexAttribArray(0);
// upload the quad with texture coordinates
unsigned vbo;
glGenBuffers(1, &vbo);
glBindBuffer(GL_ARRAY_BUFFER, vbo);
glBufferData(GL_ARRAY_BUFFER, sizeof(quad), quad, GL_STATIC_DRAW);
// setup texture units
glGenTextures(6, textures);
glBindTexture(GL_TEXTURE_2D, textures[0]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glBindTexture(GL_TEXTURE_2D, textures[1]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glBindTexture(GL_TEXTURE_2D, textures[2]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glBindTexture(GL_TEXTURE_2D, textures[3]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glBindTexture(GL_TEXTURE_2D, textures[4]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glBindTexture(GL_TEXTURE_2D, textures[5]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
}
static void draw_frame()
{
// resize the window if necessary
int has_second_view = out.samples_mvc[0] != NULL;
if (width != out.width_Y || height != out.height_Y || mvc_display != has_second_view) {
mvc_display = has_second_view;
if (window == NULL)
init_display();
int program = mvc_display ? program1 : program0;
glUseProgram(program);
glUniform1i(glGetUniformLocation(program, "texY0"), 0);
glUniform1i(glGetUniformLocation(program, "texCb0"), 1);
glUniform1i(glGetUniformLocation(program, "texCr0"), 2);
if (mvc_display) {
glUniform1i(glGetUniformLocation(program, "texY1"), 3);
glUniform1i(glGetUniformLocation(program, "texCb1"), 4);
glUniform1i(glGetUniformLocation(program, "texCr1"), 5);
}
glfwSetWindowSize(window, width = out.width_Y, height = out.height_Y);
glfwShowWindow(window);
}
// upload the image to OpenGL and render!
glClear(GL_COLOR_BUFFER_BIT);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0);
glPixelStorei(GL_UNPACK_ROW_LENGTH, out.stride_Y);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, textures[0]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, out.width_Y >> out.pixel_depth_Y, out.height_Y, 0, GL_LUMINANCE, out.pixel_depth_Y ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE, out.samples[0]);
glPixelStorei(GL_UNPACK_ROW_LENGTH, out.stride_C);
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, textures[1]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, out.width_C >> out.pixel_depth_C, out.height_C, 0, GL_LUMINANCE, out.pixel_depth_C ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE, out.samples[1]);
glActiveTexture(GL_TEXTURE2);
glBindTexture(GL_TEXTURE_2D, textures[2]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, out.width_C >> out.pixel_depth_C, out.height_C, 0, GL_LUMINANCE, out.pixel_depth_C ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE, out.samples[2]);
if (mvc_display) {
glPixelStorei(GL_UNPACK_ROW_LENGTH, out.stride_Y);
glActiveTexture(GL_TEXTURE3);
glBindTexture(GL_TEXTURE_2D, textures[3]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, out.width_Y >> out.pixel_depth_Y, out.height_Y, 0, GL_LUMINANCE, out.pixel_depth_Y ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE, out.samples_mvc[0]);
glPixelStorei(GL_UNPACK_ROW_LENGTH, out.stride_C);
glActiveTexture(GL_TEXTURE4);
glBindTexture(GL_TEXTURE_2D, textures[4]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, out.width_C >> out.pixel_depth_C, out.height_C, 0, GL_LUMINANCE, out.pixel_depth_C ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE, out.samples_mvc[1]);
glActiveTexture(GL_TEXTURE5);
glBindTexture(GL_TEXTURE_2D, textures[5]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, out.width_C >> out.pixel_depth_C, out.height_C, 0, GL_LUMINANCE, out.pixel_depth_C ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE, out.samples_mvc[2]);
}
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glfwSwapBuffers(window);
// Is user closing the window?
glfwPollEvents();
if (glfwWindowShouldClose(window)) {
glfwTerminate();
exit(0);
}
}
static int check_frame()
{
// check that the number of returned views is as expected
if ((out.samples_mvc[0] != NULL) != (conf[1] != NULL)) {
#if TRACE
printf("<h2 style='color:red'>The number of returned views (%d) does not match the number of YUV files found (%d)", (out.samples_mvc[0] != NULL) + 1, (conf[1] != NULL) + 1);
#endif
return -2;
}
// check that each macroblock matches the conformance buffer
int poc = out.TopFieldOrderCnt;
int top = out.frame_crop_offsets[0];
int left = out.frame_crop_offsets[3];
int right = out.frame_crop_offsets[1];
int bottom = out.frame_crop_offsets[2];
for (int view = 0; conf[view] != NULL; view += 1) {
for (int row = -top; row < out.height_Y + bottom; row += 16) {
for (int col = -left; col < out.width_Y + right; col += 16) {
int sh_row = 0;
int sh_col = 0;
const uint8_t *q = conf[view];
for (int iYCbCr = 0; iYCbCr < 3; iYCbCr++) {
const uint8_t *p = (view ? out.samples_mvc : out.samples)[iYCbCr];
int x0 = max(col, 0) >> sh_col;
int x1 = min(col + 16, out.width_Y) >> sh_col;
int invalid = 0;
for (int y = max(row, 0) >> sh_row; x0 < x1 && y < min(row + 16, out.height_Y) >> sh_row; y++)
invalid |= memcmp(p + y * (out.stride_Y >> sh_col) + x0, q + y * (out.width_Y >> sh_col) + x0, x1 - x0);
if (invalid) {
#if TRACE
printf("<h2 style='color:red'>Erroneous macroblock (PicOrderCnt %d, view %d, row %d, column %d, %s plane):<pre style='color:black'>\n",
poc, view, (top + row) >> 4, (left + col) >> 4, (iYCbCr == 0) ? "Luma" : (iYCbCr == 1) ? "Cb" : "Cr");
for (int y = row >> sh_row; y < (row + 16) >> sh_row; y++) {
for (int x = col >> sh_col; x < (col + 16) >> sh_col; x++) {
printf(y < 0 || y >= out.height_Y >> sh_row || x < 0 || x >= out.width_Y >> sh_col ? " " :
p[y * (out.stride_Y >> sh_col) + x] == q[y * (out.width_Y >> sh_col) + x] ? "%3d " :
"<span style='color:red'>%3d</span> ", p[y * (out.stride_Y >> sh_col) + x]);
}
printf("\t");
for (int x = col >> sh_col; x < (col + 16) >> sh_col; x++) {
printf(y < 0 || y >= out.height_Y >> sh_row || x < 0 || x >= out.width_Y >> sh_col ? " " :
"%3d ", q[y * (out.width_Y >> sh_col) + x]);
}
printf("\n");
}
printf("</pre></h2>\n");
#endif
return -2;
}
sh_row = out.height_C < out.height_Y;
sh_col = out.width_C < out.width_Y;
q += (iYCbCr == 0) ? out.width_Y * out.height_Y : out.width_C * out.height_C;
}
}
}
conf[view] += out.width_Y * out.height_Y + out.width_C * out.height_C * 2;
}
#if TRACE
printf("<h2 style='color:green'>Output frame with PicOrderCnt %d is correct</h2>\n", poc);
#endif
return 0;
}
static int decode_file(const char *name, int print_counts)
{
// open and mmap the clip file
#if TRACE
printf("<h1>%s</h1>\n", name);
#endif
struct stat stC, stD, stD1;
int clip = open(name, O_RDONLY);
if (clip < 0)
return perror(name), EXIT_FAILURE;
fstat(clip, &stC);
uint8_t *buf = mmap(NULL, stC.st_size, PROT_READ, MAP_SHARED, clip, 0);
// open and mmap the yuv file(s)
int yuv = -1, yuv1 = -1;
uint8_t *dpb = NULL, *dpb1 = NULL;
conf[0] = conf[1] = NULL;
char *ext = strrchr(name, '.');
*ext = 0;
if (enable_yuv) {
char yname[ext - name + 7];
snprintf(yname, sizeof(yname), "%s.yuv", name);
yuv = open(yname, O_RDONLY);
if (yuv < 0) {
fprintf(stderr, "%s not found\n", yname);
} else {
fstat(yuv, &stD);
conf[0] = dpb = mmap(NULL, stD.st_size, PROT_READ, MAP_SHARED, yuv, 0);
snprintf(yname, sizeof(yname), "%s.1.yuv", name);
yuv1 = open(yname, O_RDONLY);
if (yuv1 >= 0) {
fstat(yuv1, &stD1);
conf[1] = dpb1 = mmap(NULL, stD1.st_size, PROT_READ, MAP_SHARED, yuv1, 0);
}
}
}
assert(buf!=MAP_FAILED&&dpb!=MAP_FAILED&&dpb1!=MAP_FAILED);
// print the success counts
if (!TRACE && print_counts) {
printf("%d " GREEN "PASS" RESET ", %d " YELLOW "UNSUPPORTED" RESET ", %d " RED "FAIL" RESET, count_pass, count_unsup, count_fail);
if (count_flag > 0)
printf(", %d " BLUE "FLAGGED" RESET, count_flag);
printf(" (%s)\n", name);
}
// decode the entire file and FAIL on any error
const uint8_t *nal = buf + 3 + (buf[2] == 0); // skip the [0]001 delimiter
const uint8_t *end = buf + stC.st_size;
int res;
do {
res = edge264_decode_NAL(d, nal, end, 0, NULL, NULL, &nal);
while (!edge264_get_frame(d, &out, 0)) {
if (display)
draw_frame();
if (conf[0] != NULL && check_frame()) {
if (display) {
while (!glfwWindowShouldClose(window))
glfwWaitEvents();
glfwTerminate();
exit(0);
}
res = EBADMSG;
}
}
} while (res == 0 || res == ENOBUFS);
if (res == ENOBUFS || (res == ENODATA && conf[0] != NULL && conf[0] != dpb + stD.st_size))
res = EBADMSG;
// print the file that was decoded
if (!TRACE && print_counts) {
count_pass += res == ENODATA;
count_unsup += res == ENOTSUP;
count_fail += res == EBADMSG;
count_flag += res == EAUTH;
printf("\e[A\e[K"); // move cursor up and clear line
if (res == ENODATA && print_passed) {
printf("%s: " GREEN "PASS" RESET "\n", name);
} else if (res == ENOTSUP && print_unsupported) {
printf("%s: " YELLOW "UNSUPPORTED" RESET "\n", name);
} else if (res == EBADMSG && print_failed) {
printf("%s: " RED "FAIL" RESET "\n", name);
} else if (res == EAUTH) {
printf("%s: " BLUE "FLAGGED" RESET "\n", name);
}
}
// close everything
munmap(buf, stC.st_size);
close(clip);
if (yuv >= 0) {
munmap(dpb, stD.st_size);
close(yuv);
if (yuv1 >= 0) {
munmap(dpb1, stD1.st_size);
close(yuv1);
}
}
return res;
}
int main(int argc, const char *argv[])
{
// read command-line options
const char *file_name = "conformance";
int benchmark = 0;
int help = 0;
for (int i = 1; i < argc; i++) {
if (argv[i][0] != '-') {
file_name = argv[i];
} else for (int j = 1; argv[i][j]; j++) {
switch (argv[i][j]) {
case 'b': benchmark = 1; break;
case 'd': display = 1; break;
case 'f': print_failed = 1; break;
case 'p': print_passed = 1; break;
case 'u': print_unsupported = 1; break;
case 'y': enable_yuv = 0; break;
default: help = 1; break;
}
}
}
// print help if any argument was unknown
if (help) {
fprintf(stderr, "Usage: " BOLD "%s [video.264|directory] [-hdy"
#if !TRACE
"bfpu"
#endif
"]" RESET "\n"
"Decodes a video or all videos inside a directory (conformance by default),\n"
"comparing their outputs with inferred YUV pairs (.yuv and .1.yuv extensions).\n"
"-h\tprint this help and exit\n"
"-d\tenable display of the videos\n"
"-y\tdisable comparison against YUV pairs\n"
#if !TRACE
"-b\tbenchmark decoding time and memory usage\n"
"-f\tprint names of failed files in directory\n"
"-p\tprint names of passed files in directory\n"
"-u\tprint names of unsupported files in directory\n"
#endif
, argv[0]);
return 0;
}
// stdout will be in HTML format if TRACE > 0
#if TRACE
setvbuf(stdout, NULL, _IONBF, BUFSIZ);
printf("<!doctype html>\n"
"<html>\n"
"<head>\n"
"<title>NAL headers</title>\n"
"<style>\n"
"h2 { font-size: 100%% }\n"
"table { border-collapse: collapse; border: 2px solid black }\n"
"tr { border-bottom: 1px solid black; vertical-align: top }\n"
"tr>*:first-child { text-align: right }\n"
"th,td { padding: .2em .4em }\n"
"</style>\n"
"<link rel=stylesheet href=style.css>\n"
"</head>\n"
"<body>\n");
#endif
// check if input is a directory by trying to move into it
d = edge264_alloc();
if (chdir(file_name) < 0) {
int res = decode_file(file_name, 0);
if (!TRACE && res == ENOTSUP)
printf("Decoding ended prematurely on " BOLD "unsupported stream" RESET "\n");
if (!TRACE && res == EBADMSG)
printf("Decoding ended prematurely on " BOLD "decoding error" RESET "\n");
} else {
struct dirent **entries;
int n = scandir(".", &entries, flt, cmp);
assert(n>=0);
while (n--) {
decode_file(entries[n]->d_name, 1);
free(entries[n]);
}
if (!TRACE) {
printf("%d " GREEN "PASS" RESET ", %d " YELLOW "UNSUPPORTED" RESET ", %d " RED "FAIL" RESET, count_pass, count_unsup, count_fail);
if (count_flag > 0)
printf(", %d " BLUE "FLAGGED" RESET, count_flag);
putc('\n', stdout);
}
free(entries);
}
edge264_free(&d);
// closing information
#if !TRACE
if (benchmark) {
struct rusage rusage;
getrusage(RUSAGE_SELF, &rusage);
printf("CPU: %u.%03us\nmemory: %u.%03uMB\n",
(unsigned)rusage.ru_utime.tv_sec, (unsigned)rusage.ru_utime.tv_usec / 1000, (unsigned)rusage.ru_maxrss / 1000000, (unsigned)rusage.ru_maxrss / 1000 % 1000);
}
#else
printf("</body>\n</html>\n");
#endif
return 0;
}