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Unity Tool showing a timeline of assembly compilation. This is especially helpful when trying to optimize compile times and dependencies between assemblies. Besides showing a graphical view of comp…
An improved/expanded version of Unity's Create Script Dialog that supports namespaces.
The Visual Profiler provides a drop in solution for viewing your mixed reality Unity application's frame rate, scene complexity, and memory usage.
Avatar Loader is responsible for downloading, importing and preparing RPM avatars for use in editor and runtime.
WebView helps you display an in-engine browser that helps you load RPM website where you can create avatars and receive avatar URL at the end of the process.
Nvidia's PCSS soft shadow algorithm implemented in Unity
In-game inspector and debugging tools for applications made with Unity3D game engine
Extension to Unity's Addressables for making it easier to distribute large projects and keep mobile download size small.
Auto translation of the whole game in one click, using unity localization and google api.
VR Challenge - Unity VR starter kit, with Oculus Quest and MRTK integration
🎧 Open source Spotify client that doesn't require Premium nor uses Electron! Available for both desktop & mobile!
A beautiful, modern & feature-rich Terminal Emulator
Tool will enable you to view and debug changes to position/rotation/scale on any Unity transform done by any method/setter on a frame by frame basis.
Daydream Renderer is a set of scripts and shaders designed to allow for high quality real-time rendering on the Daydream platform targeting 60fps.
Madumpa's URP Stylized Lit Shader Repository
A Unity plugin to natively share files (images, videos, documents, etc.) and/or plain text on Android & iOS
Open XR hands and hand meshes for Oculus in Unity
Capture screen and audio (virtual audio and microphone)
Piccolo (formerly Pilot) – mini game engine for games104
A framework to capture individual windows or the entire desktop in Unity
Source Code for the tutorial to build Full Stack Whatsapp Clone
Implementation of wave function collapse approach for Unity in 3d space