NumPy, TensorFlow and PyTorch implementation of human body SMPL model and infant body SMIL model.
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Updated
Mar 21, 2022 - Python
NumPy, TensorFlow and PyTorch implementation of human body SMPL model and infant body SMIL model.
A 3D software rasterizer... for the terminal!
Realtime 3D rendering engine
ECCV2020 - Official code repository for the paper : STAR - A Sparse Trained Articulated Human Body Regressor
The Point Processing Toolkit (pptk) is a Python package for visualizing and processing 2-d/3-d point clouds.
C++ Implementation of SMPL: A Skinned Multi-Person Linear Model
A .NET Standard 2.0 library for simple and efficient 3D math that is a feature-rich replacement for System.Numerics https://vimaec.github.io/Math3D
Public code release for the ACM Transactions on Graphics paper "Breaking Good: Fracture Modes for Realtime Destruction" and the NeurIPS 2022 paper "Breaking Bad: A Dataset for Geometric Fracture and Reassembly"
A collection of common mesh subdivision algorithms
The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one day a complete foundation for the development of real time graphical applications such as games
Mac OS X program for posing
Simple ocean/sea/water simulation | C++ OpenGL 4.1
Rendering engine written in C++ & OpenGL.
DirectX 12 Offline installer for those who cannot run online installer on their system!
miniRT is the final C project of the 42 Common Core: our very first ray-tracer. Our miniRT focused on optimising CPU-rendered graphics, to achieve a real-time renderer with movement controls and extra options
High performance, Direct3D 11 based 3D renderer.
🎮Retro Craft - a mini minecraft clone without libraries with an 80's theme
Koin3D, a java port of Coin3D with LWJGL
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