A repository of unofficial ROMs for the Nintendo 64
-
Updated
Oct 31, 2023
A repository of unofficial ROMs for the Nintendo 64
Gameboy Emulator for N64 using Transfer Pak. Actual emulator logic largely written by https://github.com/koenk/gbc. Runs on https://github.com/DragonMinded/libdragon
printf() and error stacktraces for n64 sdk-based homebrew games running on everdrive64 flashcarts
Documenting and preserving the Nintendo 64
tools for compiling sound and music data for n64 sdk homebrew games
N64 HOMEBREW DEVELOPMENT presented at PGRE2019 - https://vrgl117.games/PGRE2019
Open source library for N64 development.
A database of Nintendo 64 software information
Attempting to reverse Jabo's plugins
N64 game made for the N64brew jam #1, theme is SIZE.
A utility for code fragments in the Pokemon Stadium games.
Nintendo64 emulator for the web using EmulatorJS.
This library is intended to be used with the branchless programming technique which generally plays nicer with RISC systems. Sometimes, pipeline hazards (structural, or data) which can potentially manifest as pipeline stalls, can occur through branch instruction sequences that the compiler cannot avoid. These bubbles can be avoided by using arit…
A Nim wrapper around raylib4Nintendo64, formerly based on naylib.
N64 game made for the N64brew jam #2, theme is CONTROL.
Add a description, image, and links to the n64-development topic page so that developers can more easily learn about it.
To associate your repository with the n64-development topic, visit your repo's landing page and select "manage topics."