pbr
Here are 22 public repositories matching this topic...
Wavelength aware path tracer written in rust
-
Updated
Jul 9, 2024 - Rust
PBR renderer written with Rust and wgpu-rs
-
Updated
Sep 14, 2020 - Rust
Another physically based renderer named after edible seaweed
-
Updated
Sep 30, 2021 - Rust
A Rust crate for creating graphic experiences
-
Updated
Feb 10, 2021 - Rust
A GPU-accelerated offline PBR path tracer that can generate photorealistic images from glTF scene descriptions using techniques such as microfacet-based BSDF models, BVH & SAH, MIS, among others.
-
Updated
Nov 24, 2024 - Rust
Physically based rendering of gltf models using Vulkan and Rust
-
Updated
Jun 14, 2023 - Rust
a soft renderer written in rust
-
Updated
Aug 24, 2023 - Rust
3D rendering engine written in Rust based on Ray Tracing and Physically Based Rendering. Partially supports rendering glTF scenes.
-
Updated
Apr 6, 2022 - Rust
A cluncky example of bloom in rust with vulkan
-
Updated
Mar 3, 2022 - Rust
A simple path tracer in Rust
-
Updated
Nov 27, 2023 - Rust
Peter Shirley's "Raytracing in One Weekend", written in (only) Rust (for now, may add CUDA or HIP when finished).
-
Updated
Nov 18, 2024 - Rust
Demonstrations of various graphics programming techniques using Vulkan and written in Rust
-
Updated
Jun 22, 2020 - Rust
Improve this page
Add a description, image, and links to the pbr topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the pbr topic, visit your repo's landing page and select "manage topics."