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Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own. This is useful if you want to simulate ropes, cloth, tires, etc. You will also learn how to make fluid simulations and soft body physics.
A soft-body simulation written in C++. Soft bodies consist of equidistant point masses joined by spring-damper couples. Uses Velocity Verlet method to numerically solve for positions and velocities.
A lightweight, cross-platform, particle-oriented Unity physics engine specializing in deformable body simulation through XPBD (Extended Position Based Dynamics). POND leverages particle systems to deliver realistic and customizable soft body simulations, optimized for games and XR applications.