- 插件整合GDAL库,并基于UE4的智能指针封装了GDAL
- 根据GIS数据生成对应位置的静态网格体
- 支持自定义坐标转换参数与蓝图调用
- 提供方便、灵活的API
- Clone VirtualWorld,复制到项目的Plugins目录下
- 在内容浏览器中找到VirtualWorld下的AGenerateWorld,将其拖入场景中
- 选中AGenerateWorld Actor,在细节面板中,输入坐标转换四参数和GIS数据,点击SpawnPointActor或者SpawnPolygonActor。
Apache 2.0. WebSocketServer is free for both commercial and non-commercial use.
- Unreal Engine 4.27.
- Visual Studio 2019.
-
Point your Unreal Engine Project, create Plugins to the
VirtualWorld.uplugin
file to load the plugin into Unreal Engine. -
To package the plugin, run the
RunUAT.bat
command :%UE4.27 Path%/Engine/Build/BatchFiles/RunUAT.bat BuildPlugin Plugin=%Base Path%/WebSocketServer/VirtualWorld.uplugin -Package=%Base Path%/WebSocketPlugin/Package/ -VS2017 -TargetPlatforms=Win64 -Rocket