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GDAL for UE4 && Convert GIS to UE StaticMesh

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👏 Featured Demos

  • 插件整合GDAL库,并基于UE4的智能指针封装了GDAL
  • 根据GIS数据生成对应位置的静态网格体
  • 支持自定义坐标转换参数与蓝图调用
  • 提供方便、灵活的API

🚀 Get Started

  • Clone VirtualWorld,复制到项目的Plugins目录下
  • 在内容浏览器中找到VirtualWorld下的AGenerateWorld,将其拖入场景中
  • 选中AGenerateWorld Actor,在细节面板中,输入坐标转换四参数和GIS数据,点击SpawnPointActor或者SpawnPolygonActor。

Simple description

Simple description

📗 License

Apache 2.0. WebSocketServer is free for both commercial and non-commercial use.

🛠️ Developing with WebSocketServer

Windows

Prerequisities
  • Unreal Engine 4.27.
  • Visual Studio 2019.
Build Steps
  1. Point your Unreal Engine Project, create Plugins to the VirtualWorld.uplugin file to load the plugin into Unreal Engine.

  2. To package the plugin, run the RunUAT.bat command :

    %UE4.27 Path%/Engine/Build/BatchFiles/RunUAT.bat BuildPlugin Plugin=%Base Path%/WebSocketServer/VirtualWorld.uplugin -Package=%Base Path%/WebSocketPlugin/Package/ -VS2017 -TargetPlatforms=Win64 -Rocket

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GDAL for UE4 && Convert GIS to UE StaticMesh

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