Key & Token 2e
A downloadable randomless TTRPG
Welcome back!
It's been a year since the first edition of Key & Token was released and a lot has happened in the randomless community since.
Key & Token was my first release and I wanted to improve on the original system with everything I've learned in graphic and mechanic design.
I'm new here, what is this?
Key & Token is a compact shared-world tabletop role-playing game directly descended from games of Belonging Outside Belonging and the No Dice, No Masters engine, both of which were first introduced in the book Dream Askew / Dream Apart by Avery Alder and Benjamin Rosenbaum.
The game fits onto a standard business card (3.5in x 2in).
Players create characters, scenes, and play setting elements called Keys.
A Key is anything in a scene. A token is anything close to hand.
Key & Token can be played with 2+ players. It's highly modular and you can add anything you like onto the system. For solo play, I recommend using the ask oracle instead.
License
Key & Token is released under the Anti-Capitalist Attribution Cooperative License.
What's changed?
Key & Token's second edition has totally revamped rules for how to spend and gain tokens. It also features a new oracle system, allowing players to ask questions without a gamemaster.
In the previous edition, spending tokens was vague, simply "make a significant act". In Key & Token 2e, players spend tokens to do, feel, say or know something.
Players now gain tokens by using a safety tool or answering a question with either "yes", "yes, and", or "yes, but". Players gain two tokens for answering a question with "no, but".
New card art! The card no longer has a character sheet. Your character only needs a name to play.
Safety Tools
Use safety tools to keep yourself and your friends safe while playing. Remember that you're all here to have fun.
The QR code on Key & Token's card links to a curated list of safety tools. Use any of these with your games.
Community
Join the Randomless Renaissance Discord!
Learn more about CERAMIC-Strict, a framework for creating randomless games. There's also the CERAMIC Jam.
Credit
I sought feedback on my previous tool 'ask' on Reddit and AcrobaticDogZero responded on this reddit reply with the guidance to remove the options "no" and "no, and" and a means to establish a metacurrency system, which I have adapted as a core mechanic in Key & Token 2e. Thank you, AcrobaticDogZero!
TheGiftOfGabes introduced me to the concept of a player's actions being "do", "think" or "feel". They're a good friend and frequent collaborator. Check out their games!
Download
By purchasing Key & Token for £1.95 you will receive a printable version of the game card. The cardsheet is formatted for an international size A4 paper, but should print fine on standard US trade.
Status | Released |
Category | Physical game |
Rating | Rated 4.8 out of 5 stars (5 total ratings) |
Author | Eilonwy |
Tags | GM-Less, key-and-token, no-dice-no-masters, randomless |
Purchase
In order to download this randomless TTRPG you must purchase it at or above the minimum price of $1.95 USD. You will get access to the following files:
Community Copy
Support this randomless TTRPG at or above a special price point to receive something exclusive.
Community Copy
You are welcome to a free copy of this game, no questions asked.
Development log
- Community Copies are now available.Oct 17, 2022
Comments
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I suggest this little variation: no result give 2 points, yes but is free and Yes cost 1 point.
This makes the choices important and the "no's" don't slow down the game too much.
Since I play a lot of white box the maximum number of tokens is LVL+4
Thank you for this! We are forever brainstorming new ways to play Key & Token in the Randomless Renaissance discord server. Come join us https://discord.com/invite/pAzxMjfK45
I have been enjoying experimenting using Key and Token for solo, but limiting how many tokens I use to 6. I like how I can gain tokens with the Yes/No/Complications, but at some I have to take action and spend the tokens.
Thank you for this, Brian. Adding a maximum number of tokens is an excellent idea and I may suggest this in the rules.
I also have experimented with having to spend more tokens for a better success for critical actions, with failing forward costing less.
This is great, thank you. I will try this in the next playtest. I’m glad you are finding the system useful!