A downloadable randomless TTRPG

Buy Now$1.95 USD or more

Welcome back!

It's been a year since the first edition of Key & Token was released and a lot has happened in the randomless community since.

Key & Token was my first release and I wanted to improve on the original system with everything I've learned in graphic and mechanic design.

I'm new here, what is this?

Key & Token is a compact shared-world tabletop role-playing game directly descended from games of Belonging Outside Belonging and the No Dice, No Masters engine, both of which were first introduced in the book Dream Askew / Dream Apart by Avery Alder and Benjamin Rosenbaum.

The game fits onto a standard business card (3.5in x 2in).

Players create characters, scenes, and play setting elements called Keys.

A Key is anything in a scene. A token is anything close to hand.

Key & Token can be played with 2+ players. It's highly modular and you can add anything you like onto the system. For solo play, I recommend using the ask oracle instead.

License

Key & Token is released under the Anti-Capitalist Attribution Cooperative License

What's changed?

Key & Token's second edition has totally revamped rules for how to spend and gain tokens. It also features a new oracle system, allowing players to ask questions without a gamemaster.

In the previous edition, spending tokens was vague, simply "make a significant act". In Key & Token 2e, players spend tokens to do, feel, say or know something.

Players now gain tokens by using a safety tool or answering a question with either "yes", "yes, and", or "yes, but". Players gain two tokens for answering a question with "no, but".

New card art! The card no longer has a character sheet. Your character only needs a name to play.

Safety Tools

Use safety tools to keep yourself and your friends safe while playing. Remember that you're all here to have fun.

The QR code on Key & Token's card links to a curated list of safety tools. Use any of these with your games.

Community

Join the Randomless Renaissance Discord!

Learn more about CERAMIC-Strict, a framework for creating randomless games. There's also the CERAMIC Jam.

Credit

I sought feedback on my previous tool 'ask' on Reddit and AcrobaticDogZero responded on this reddit reply with the guidance to remove the options "no" and "no, and" and a means to establish a metacurrency system, which I have adapted as a core mechanic in Key & Token 2e. Thank you, AcrobaticDogZero!

TheGiftOfGabes introduced me to the concept of a player's actions being "do", "think" or "feel". They're a good friend and frequent collaborator. Check out their games!

Download

By purchasing Key & Token for £1.95 you will receive a printable version of the game card. The cardsheet is formatted for an international size A4 paper, but should print fine on standard US trade.

StatusReleased
CategoryPhysical game
Rating
Rated 4.8 out of 5 stars
(5 total ratings)
AuthorEilonwy
TagsGM-Less, key-and-token, no-dice-no-masters, randomless

Purchase

Buy Now$1.95 USD or more

In order to download this randomless TTRPG you must purchase it at or above the minimum price of $1.95 USD. You will get access to the following files:

Key & Token 2e Card 50 kB
Key & Token 2e Card Print 239 kB
Key & Token 2e Cardsheet A4 2.5 MB

Community Copy

Support this randomless TTRPG at or above a special price point to receive something exclusive.

Community Copy

You are welcome to a free copy of this game, no questions asked.

Development log

Comments

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(1 edit)

I suggest this little variation: no result give 2 points, yes but is free and Yes cost 1 point.

This makes the choices important and the "no's" don't slow down the game too much.

Since I play a lot of white box the maximum number of tokens is LVL+4

Thank you for this! We are forever brainstorming new ways to play Key & Token in the Randomless Renaissance discord server. Come join us https://discord.com/invite/pAzxMjfK45

(+1)

I have been enjoying experimenting using Key and Token for solo, but limiting how many tokens I use to 6. I like how I can gain tokens with the Yes/No/Complications, but at some I have to take action and spend the tokens.

Thank you for this, Brian. Adding a maximum number of tokens is an excellent idea and I may suggest this in the rules.

I also have experimented with having to spend more tokens for a better success for critical actions, with failing forward costing less.

This is great, thank you. I will try this in the next playtest. I’m glad you are finding the system useful!