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Gush

119
Posts
6
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9
Following
A member registered Jan 11, 2019

Recent community posts

(6 edits)

Thank you! I've already gone through the tutorial series, or at least what there is of it.  Was very nice and makes me even more excited to save up for this!

New battle types sounds VERY in line with my interests personally,  so I am quite eager to see how that part goes once you get around to said part!

Also, good to hear Dokimon is in a place where this year is on the table for release dates! Hope it goes well!

The latter I suppose, but feel free to discuss the former too if you think you have much you'd like to share!

(3 edits)

In the "this bundle includes" list, 3rd from bottom (between dokimon OST and the Nuumon beta) is now broken, no sure if you're working on that or somesuch so figured I'd say just in case.

Also, is this a limited time offer with a set end date, or can we expect this to stay up for a good long while?

Edit: Decided might as well ask anither question, any notable features that are still considered incomplete? What's still being made or not even began on, as opposed to the fully implemented stuff?

Beutiful Person's Disposition.

Seems that you've pulled a Pokemon.

(6 edits)

Fresh comment now that the 300dpi version functions for me:

I honestly respect the lack of a mana replenishment mechanic. You get 10 mana to cast out-of-specialty elements and cause effects, and that is it. And since you only ignore your element and not the effects, there's no such thing as costless spells. At absolute best you can cast 10 single effect spells of your one special element, at worst you write the most expensive spell castable and burn your 10 mana all at once.

(Fun fact: 5 effects and 5 elements costs exactly 10 mana before specialty, can add a 6th element or effect if one of the elements is your specialty for al 11 mana spell that only charges 10. 1 effect and all 10 elements makes a 11 cost spell than anyone can burn all 10 of their mana on for one effect that calls on all 10 elements! Conversely, all 10 effects and 1 element makes a spell only castable by a specialist of that element, only as their first spell, and likewise only as their last. But it will be quite the casting.)

Seeing as the goal is to pass the book on to other casters, this nonreplenishable mana source can make for a sort of ticking clock for casters. You've only so much magic to give, before the book needs someone else to use it. I look forward to incorporating that into my stories.

This combined with the simple spellcrafting procedures makes me think this was fairly well crafted as a system. It gives the feeling that a lot of thought went into every one of the few words it offers us.

Edit: I have made and casted as one of my characters the spell of "Infinite Time", the element Time plus all 10 effects simultaneously. Twas a short run, but a good one. And now the bandits have the book.

It loads on Mega eventually and isn't blurry when opening from my on device files! I dunno what 300dpi actually means but it works!

Did not know that file "weight" (I assume it's filesize?) could even cause this honestly.

Guess I learned did!

Thanks for clarifying on that.

Can confirm link is functional for me! Good work!

I also dunno why that's there.

Heh, maybe if you ever decide to make some sorta expansion you could add in a d4.

(1 edit)

Main file struggles really hard, either renders mostly blurry (opened straight from on device file stores) or struggles to render at all (from Mega, ried in case it somehow removed blur which... I suppose technically...?)...

Zine Folding Link Broken.

My only understanding of "ashcan" is "copyright loophole", and... this don't feel like that at all.

(1 edit)

Could I ask what the d4 is meant for? Materials says I need it, but I can't find where to use it...

I hope you are all doing well.

Following you.

It crashed mid-game.

"Cannot read property of build undefined"

Thank you kindly.

Removed.

Might be a little too in character on this...

...so what kinda game is Valor?


Description here on store page seems... lacking...

Thank you.

"Ashcan"?

Discord link does not work.

...might wanna type more description.

Like ANY more.

I have got a MEAL that I need you to FLAVOUR.

Special Requirements: Must not contain garlic, must not become spicy.

...no info on THIS game?

Any plans for Android version?

(2 edits)

Idea I just had: Combo this with Game Breakers (also by Sabrina Hawthorne).

Feels right to me. Feels like you'd get a fairly good result.

Mechanics similar enough I feel you could do drag and drops and have minimal edits required.

(1 edit)

...okay idea I JUST had:


Replace the classes with the ones from Fantasy Heartbreaker (by same creator, Sabrina Hawthorne), mechanics similar enough I think you could literally do a drag and drop and have minimal changes you need to make.

I could even see it just being called "Cloud's Edge", same as the in-universe game.

(1 edit)

Glad to hear you appreciate all that I have to say.

I also fancy myself a bit of a homebrewer, so, with any luck I might have some stuff to add at some point once I've thought on Fantasy Heartbreakers for long enough of a time!

Also debating combining it with some Jesse Galena stuff I that like, so that's A Thing most certainly.

(5 edits)

Noted. I'm not used to TTRPGs besides D&D having such gaps, and D&D... is criticized for being bad at choosing what gaps to leave in and which to fill, so the idea you might've left that on purpose as intentional design just hadn't crossed my mind.

Also your various answerings to my first question somewhat pre-answered my 3rd that was 1+2, of Specialist using higher Psionics, so that is nice. Option 1 I'm not seeing making sense for that, as that brings us back to question 1 in a way, so 2 or 3 I feel I lean more toward now. 2 for simpleness 3 if 2 proves overly powerful to perform.

Thank you so much for your patience.

(5 edits)

Thank you but I meant Guile is tier 2, so Psionic's tier 3, suppose I should have clarified I was phrasing it as [Tier X Tag] and not [Tag Tier X]. How does Tier 3 Psionic handle Tier 2 Guile's "You have a Trick that applies to a single Approach; invoke it before you roll to gain +2."? That quite explicitly mentiones Approaches does. Do I, like, replace Approach with Effect...?


Edit: And what of the Every 4th Level benefits of The Specialist? Is a Class Tag of another class they take first tier of then treated as a Specialty? If so then can they increase the Tier of it on future levels? If sonthen how's that  deal with Effects/Approaches?

How does Psionic interact with Effects and Approaches?

If I Psionic tier 2 Guile, how does that work?

Just glad to have that clarified.


Though I guess also good to know there gonna be a next update to get it fix.

(1 edit)

Hey, question on Prepare, was that meant to be decrease your friction by 2? Why would you wanna spend a token to up your friction?

(1 edit)

This game feels like fertile ground for a homebrewing scene.

Also I can almost imagine "megaheists" where you've many artifacts to gather for a common employer and it shatters the scales chart within the document proper.

Thank ye!

If you see anything you wanna toss in that revamp of yours, feel free to swipe and alter and whatnot!

(10 edits)

Express Changes:

Type is now purely flavor, all Summons get +1/-1 to any pair of stats (including both same to negate them both).

Big Bodied gives +5 HP every 4 levels instead of 1d4 every 2

All d costs listed for Summons are to be ignored, now costs of both Summons and Items are 200d×their Point Costs. So, a Small Treat is 200, a Tasty Treat is 400, and a Delicious Treat is 600. RokkChikk is also 600, Kwombat is 1000, Raveneor is 2800, Terratoise is 4000, and buyable equals to Verdelk and Wyvorm would be 8000.

All 4 Stat shift Potions now do +1/-1 instead of +2/-2 and only cost one Point for each instead of two.

Multi-Strike additional Points now add 2 more strikes instead of +1d2 damage per strike. The increase in d2s is same, but this befits Multistrike more, plus more averaging out on accuracy.

Interperetations of arguable ambiguities:

Unstable Health Booster is "Overheal", you can have 20 "Overheal" at maximum, and you cannot "heal" it through regular heal methods, once it's gone only more Unstable Health Boosters replenish it.

DiskTEK centers revive 1 Summon per 500.

Additions:

MP restore items! For 1 Point, get a Sweet Sip that replenishes 1 MP. For 2 Points, get a Cold Drink that replenishes 1d2 MP. For 3 Points, get a Grand Gulp that replenishes 1d4 MP.

Skill Converter item! Costs 3 Points, can take 1 Normal Skill a Summon has and "refund" it, giving back ALL Points spent on it to be reused for making or improving other Skills.

Added Abilities:

Rambunctious: If enemy rests, only recovers 1d8 Health and 1 MP of a move.

Sweet Dreamer: When Resting, can replenish 1 MP for 2 Skills instead of 2 MP for 1. [Note: Cannot be used if the current opponent has Rambunctious]

Restless: Summon cannot rest, but gains 2 extra points to use for Skills and 10 Health.

Ultrimate: Has 2 Ultra Skill Points instead of 2 Skill Points initially, cannot gain normal Skill Points (can still gain Ultra Skill Points), +1 additional Stat Point every 2 levels.

Momentous: Speed gives no Initiative bonus and gives 10 Movement per Point instead of 5.

One Note: -1 Points to 4 DIFFERENT Stats, +4 (EDIT: 5) Points to 1 DIFFERENT Stat.

EDIT: Skilled: -1 to all stats, +3 Skill Points, +1 Ultra Skill Point

Surplus Skills:

Panic (Attack, 6 MP, Self): Roll 1d4; on 4, select 1 other Skill this Summon has and use it without spending MP from it. Each additional Point gives this Skill 1 MP.

Swing Recklessly (Attack, 0 MP Close Range): Does not need MP to be used. Deal 1d6 damage to target and user. Additional Points add +1 to hit.

Counter (Attack, 6 MP, Self): Until the start of your next turn, if this Summon is hit by a damaging  Close Range Skill, it gets one strike in before the effects of the Skill it was hit with can set in. The Summon that struck this Summon takes 1d2 damage. Additional Points add additional d2s.

Muscle Mirror (Attack, 5 MP, Self): User performs the last Attack Skill any enemy Summon successfully hit it using. Additional Points give +1 MP.

Summon See Summon Do (Attack, 1 MP, Long Range): Has -6 to hit. Gain a copy of the last Skill the target used this Match, minus any additional Points the target has spent improving it, until the end of this Match. Additional Points to this Skill add 1 MP to this Skill.

Scramble (Magic, 3 MP, Close Range, Self): Opponent raises or lowers 1 Stat of target by 1, then user does the same. Each additional Point gives this Skill 1 MP.

Accurse (Magic, 3 MP, Close Range): Has -6 to hit. Reduce target's Attack, Magic, Defense, and Speed by 1. Additional Points give +1 to hit, and every 6th additional Point reduces enemy Stats by 1 more.

Magic Mirror (Magic, 5 MP, Self): User performs the last Magic Skill any enemy Summon successfully hit it using. Additional Points give +1 MP.

Memorize (Magic, 1 MP, Long Range): Has -6 to hit. Gain a copy of the last Skill the target used this Match, minus any additional Points the target has spent improving it, until the end of this Match. Additional Points to this Skill are applied to the Skill copied.

Maybe, maybe!