Planting blades
In the past few days I have mainly been working on finishing the MS-DOS version of Tenebra, but Nixy has seen some improvements too:
- The stars and the flags are animated
- The plant enemy with five frames of animation
- The falling blades/gates with extending ropes and a screen shake effect (which unfortunately is not captured well in the animated GIF below)
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Nixy and the Seeds of Doom (Commodore 64)
Status | In development |
Author | Haplo |
Genre | Platformer |
Tags | Action-Adventure, Commodore 64, Pixel Art, Retro |
More posts
- The final steps7 days ago
- The Doom Weed34 days ago
- Let's converse!50 days ago
- The first preview is available for download!62 days ago
- Mappings and pagetables66 days ago
- Inflicting pain and suffering75 days ago
- Let there be ladders...and sometimes platforms81 days ago
- Another knight, another bug99 days ago
- Ghost of bugs pastJul 25, 2024
Comments
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Thanks for posting these dev diary entries! Very interesting reading :)
Ummm.... is that plant supposed to be reacting to the shake of the ground from the dropping gate, or is it on purpose that it snaps out of sync to the gate dropping ?
On purpose. The gate, blade and plant "rest times" are a constant time plus a small random offset.
Everything looks awesome...!!! Love to see how it grows little by little. Can't wait til its done and ready...!!! : )
Finish the gameee !!!!