I'm not unhappy with it, just slightly annoyed.
Hatsodoom
Recent community posts
From what I've seen of stuff on Youtube, some of the textures feel too saturated compared to what they were before, specifically the grass textures. Not saying they're bad, but it borders on cartoony almost. Meh, I'll get used to it, looks great but I'm still working on my playthrough of the previous version. Will get to it once that's done.
It's possible that the shrimp got eaten by bugs or something. Make sure each pack is in the corner of the compound, place the last one in the basement shortly before midnight and then look away. Wait a few minutes past midnight and look back. Not sure where the center of the basement is for this version though, so good luck on that.
The invisible guy is, in layman's terms, the thing that FORCES you to sleep. But since you were stuck in an event, it couldn't do so. I do agree some events are a little ridiculous because you need to enter a specific trigger zone to get them to end and where it is isn't immediately obvious. One event you need to stand in front of your PC where the signal terminals are. Not next to the terminal, not directly in front of the main window, not outside it, specifically in front of the chair. Super annoying, but it be what it be.
So I feel like I'm getting Ariral rep for no reason. It goes like this: I leave 4 shrimp packs on the Day 8 picnic, getting 8 rep as expected. Later, on day one of treehouse construction, I leave 5 shrimp packs. Each one gives 5 and then I get half a point for some reason. I shrug this off, thinking its different at the camp site. Then later at night while I sleep, the Arirals sneak in and leave me shrimp on my bed, but I also gain another bout of around 20 rep, in increments of 5 along with another half point. Finally, after a short back, not too long after I reload my save, I get another bout of 5 rep gains totaling another 20. What is going on? What's triggering the rep gains?
Who said I wanted that? I've been playing this for several versions. The issue isn't even that it's happening, but that it's implemented in such a way that makes it look like a glitch. A better way to do it would be, on occasion, have the lights dim down a bit over a few seconds, then go back to normal at maybe the same to twice the speed. That would be less abrupt, more natural, and in my opinion, be more spooky. Don't jump to assumptions about what people are saying.
I saw videos with this mode in the game, but I don't see it in the latest version. Was it only in the experimental version previously?
Update to Post for sake of not making another topic, this version really seems to work my GPU hard. capping at over 90% usage inside the base. Nothing seems to reduce this aside from turning off the shadows which obviously, I do not want. Does anyone have any suggestions? The temperature isn't going into dangerous levels, but I'd still like to reduce the load since its impacting CPU heat as well.
On normal difficulty, an in-game day is 75 minutes. Now this doesn't account for the amount of time where you'll need to sleep, which of course speeds up in-game time. There's what, maybe 40-some days right now. So it will take some time to get to the current final day. Technically it is replayable if you reset days and events, but it does end up resetting all possessed items outside the mailbox.