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Hatsodoom

344
Posts
6
Topics
A member registered Mar 12, 2023

Recent community posts

I'm not unhappy with it, just slightly annoyed.

Yah it feels a bit unpolished right now, mainly with things being too RNG based. Though it'll be nice once guides pop up because looking into the game files, seems like some character stories can go different routes.

Just finished the game and all I'll say is that it has potential, but its early state shows.

I had considered that, dont have the new version yet so can't test it.

From what I've seen of stuff on Youtube, some of the textures feel too saturated compared to what they were before, specifically the grass textures. Not saying they're bad, but it borders on cartoony almost. Meh, I'll get used to it, looks great but I'm still working on my playthrough of the previous version. Will get to it once that's done.

Played the original and currently playing this. Liking it so far, but one question: is anything currently missable? The last game was a major case of "guide dang it" and I feel like I keep picking the wrong dialogue options.

Yah... this is intended. Your save might be effectively screwed at this point as the pillars are likely to spread faster then you can eliminate them.

It's possible that the shrimp got eaten by bugs or something. Make sure each pack is in the corner of the compound, place the last one in the basement shortly before midnight and then look away. Wait a few minutes past midnight and look back. Not sure where the center of the basement is for this version though, so good luck on that.

Likewise

Scripted story event. You should grab a camera and take a picture.

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The tile for the locker at  (X:-464.2, Y:173.8) seems to be missing. Is it possible that it slid down the hill its on or could it have had a bugged spawn? Or did it get moved in this version?

Huh, haven't found this one myself. I did find an odd object called "rad_d" or something near the military hatch though.

The invisible guy is, in layman's terms, the thing that FORCES you to sleep. But since you were stuck in an event, it couldn't do so. I do agree some events are a little ridiculous because you need to enter a specific trigger zone to get them to end and where it is isn't immediately obvious. One event you need to stand in front of your PC where the signal terminals are. Not next to the terminal, not directly in front of the main window, not outside it, specifically in front of the chair. Super annoying, but it be what it be.

I've heard about this event. I don't think it's possible to undo the effect until it wears off. Side-note, it decreases stamina faster? That sucks, would rather it be the other way around.

I booted up my save again and in no more than a minute it happened again, another 20 rep in the form of bits of 5. I'm already maxed because of this. I'm not complaining, but SOMETHING is glitched.

So I feel like I'm getting Ariral rep for no reason. It goes like this: I leave 4 shrimp packs on the Day 8 picnic, getting 8 rep as expected. Later, on day one of treehouse construction, I leave 5 shrimp packs. Each one gives 5 and then I get half a point for some reason. I shrug this off, thinking its different at the camp site.  Then later at night while I sleep, the Arirals sneak in and leave me shrimp on my bed, but I also gain another bout of around 20 rep, in increments of 5 along with another half point. Finally, after a short back, not too long after I reload my save, I get another bout of 5 rep gains totaling another 20. What is going on? What's triggering the rep gains?

So does anyone remember that signal from an Ariral ship that shows a picture of main base room from outside the big window? It shows the old base interior still. I figured it should show the new interior, so just throwing this out there as something to change down the line.

This thing became badly textured but still somehow looked like an eldritch entity. The wooden "tendrils" moved in the wind. Never change this.

Who said I wanted that? I've been playing this for several versions. The issue isn't even that it's happening, but that it's implemented in such a way that makes it look like a glitch. A better way to do it would be, on occasion, have the lights dim down a bit over a few seconds, then go back to normal at maybe the same to twice the speed. That would be less abrupt, more natural, and in my opinion, be more spooky. Don't jump to assumptions about what people are saying.

You could have just said "there's no way to disable that effect", didn't have to sound so condescending about it.

Is there any way to disable that? It's very annoying and hurts my eyes.

This has been an issue for a few versions, but the lights in the base will just occasionally flicker. I think it's a graphical bug as the sun moves during the day, but i don't know what might fix it, if anything. Thoughts?

Maybe I do need the achievement, would make sense. Oh well, time to prepare in a new save.

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I saw videos with this mode in the game, but I don't see it in the latest version. Was it only in the experimental version previously?

Update to Post for sake of not making another topic, this version really seems to work my GPU hard. capping at over 90% usage inside the base. Nothing seems to reduce this aside from turning off the shadows which obviously, I do not want. Does anyone have any suggestions? The temperature isn't going into dangerous levels, but I'd still like to reduce the load since its impacting CPU heat as well.

The Good message means you're safe. The warning message takes time before you receive it, so you probably deleted everything before it arrived.

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Recently played through the original Disillusion, loved it. Will definitely try out this demo sometime. It's shocking how much of the original I actually ended up understanding. Also yes, this game was brought to my attention because haha funni pizza man Vinny.

Err, I mean, CAWCAWCAW!

Lima balls.

No, but supposedly sending the signal counts as getting rid of it according to some reports. So you may be good as long as you delete it everywhere else. If you still die then your save is fucked.

Too far man.

Don't think you can. All I can suggest is to build up credits and don't reset them when you reset events and objects so you can buy it out of the gate.

Man this game kicking OFF with Russian players.

Bad bait is bad.

So glad thats an option now.

That's normal, it's making fun of Source Engine games.

There's a toggle for the food tolerance now? THANK GOD.

Root also works for your base.

Spoilers as if it wasn't obvious.









7260

I think the Dev said he'd like to at some point.

On normal difficulty, an in-game day is 75 minutes. Now this doesn't account for the amount of time where you'll need to sleep, which of course speeds up in-game time. There's what, maybe 40-some days right now. So it will take some time to get to the current final day. Technically it is replayable if you reset days and events, but it does end up resetting all possessed items outside the mailbox.