A downloadable game for Windows, macOS, and Linux

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[ WEIGHT GAIN WARNING]

Short visual novel experience with a weight-gain focused minigame made in unity. 

You are the recently hired head chef for the Fleur Manor. The application said lodging was including so you jumped at the opportunity, but as you enter the manor you feel like maybe you're in over your head.


If you've ever played Mario Slides (that one minigame where you try to guide the Mario heads to the right place) then you'll instantly understand how to play, but watch out for some twists.


This is only my second game but my first was so bad it hardly counts. As such, expect bugs. If you do find any, let me know and I'll try to fix em!


Controls:

Left Click - Continue story/ Select

Right Click -  Line Bomb (removes all player lines)

ESC - Pause

ENTER - Continue story/ Select

[Optional] Arrow Keys - Select dialogue choice

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1.021 Change Log:

-- Added chapter select screen 

--Added reset button in pause screen

--Added credit scene

         - Should fix the game not properly resetting between runs

--Tweaked Flan Difficulty

--Tweaked Lavender Difficulty

        -No longer spawns three food near the end, gradually increases speed over time instead

-- Changed Favorite Food and Hated Food timer icons to be clearer

--Edited area where food is "popped"

         -Should lead to fewer cases of food popping too soon

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1.1 Change Log

-- Players can now draw lines more easily

StatusIn development
PlatformsWindows, macOS, Linux
Rating
Rated 4.5 out of 5 stars
(49 total ratings)
AuthorHeavyHue
GenreVisual Novel, Puzzle
Made withUnity
Tags2D, Anime, bbw, chubby, Short, stuffing, Unity, weight-gain
Average sessionA few minutes
InputsKeyboard, Mouse

Download

Download NowName your own price

Click download now to get access to the following files:

PC - The Fleur House 1.10 38 MB
MAC - The Fleur House 1.10 47 MB
LINUX - The Fleur House 1.021 36 MB

Development log

Comments

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will there ever be an android release?

Mac version of the game doesnt seem to work. it just opens with an error without information just claiming it cannot be opened.

The game might need a little tweaking but I love the story and character designs so far, I cant wait to see this as a full game! 

Played the game and had a decent time, but I wanted to let you know there's a bug for widescreen users where good chunks of the screen at the top and bottom are being cut off. 

UWOOOGHHHH

IM HYPED FOR THE NEXT ONE

(+1)

Nice update, drawing the lines is significantly more consistent, but also, NEW GIRL? NEW BLOND TANNED GIRL? My loyalty is with Lavender o7.

(1 edit)

Is there android version

(1 edit) (+1)

I find it quite frustrating to draw the lines as they disappear even if I drag them across the middle. 

The game itself however is quite nice, although a bit too hectic for me. The (current) ending was worth going through that though

(+1)

Brilliant game. The minigame was perfect and the girls were adorable. I would love to see this idea expanded upon

(+1)

Great game although it would be even better if the puzzles were easier.

Can you make the game on android

(+1)

Howdy!

This game was very enjoyable for me, I love the concept of the game and it was a very nice relaxing game to play through.

I was having trouble with the game at the start (even flan was giving me trouble at first) but with enough attempts and realizing the lines I draw only disappear if I make it too short, I enjoyed the difficulty. There was nuance to the gameplay that I didn't expect to find, when I erase the lines the food slides over to the nearest line it was on, that was fun to find out.

Back when I was a child I grinded to hell and back that Mario Slider game, so I absolutely have a bias towards this kind of game.

The likes and dislikes was jarring at first but after a little bit I realized it's just food groups (the dislike square even switches between the 2 foods unless it's coffee beans, nice touch), my excuse for not understanding faster is that the characters were too cute so I got distracted. 

I'm a sucker for the color purple (Waluigi my goat) so Lavendar was the highlight of the game for me, though it was hard to see her progress as I was going through ptsd from calculus class (god damned tangent lines).

Story's a bit bare-bones but that just comes with how short the game is. There are a couple bugs but nothing game breaking so the enjoyment stayed high. Loved the game, is there any plan to continue it?

(+2)

Art is beautiful but, as others have mentioned, the puzzle game is rather difficult. I think it would benefit from either being slowed down a bit or removing the remove line cool down (or reworking it to be like the Mario minigame you mentioned earlier where, iirc, you can erase individual lines).

(+1)

It could use a lot of fine-tuning on the line-drawing, and how quickly the foods move; with how the lines work, and the fact that there are some already drawn, it can be a pain to keep track at the rate things go. The liked/disliked food thing is a bit murky, but I think I got it (Spicy is always bad, along with disliked?)


This is more a personal preference/quality of life matter, but I hope you don't mind me asking for a reduction (or removal) of screen-shake. I've always associated that with taking damage (which isn't always the case, here) and it doesn't seem to add anything to the game. It's mainly a distraction.

(+2)

criterion for draw a line is terrible bad,art is nice though

(+2)(-2)

If you're going to make the game this god-awful difficult and long, at least include a gallery mode please

(+3)

this is amazing! they get so fat so fast <3

(+1)

I am having trouble opening the mac version. Does anyone have any pointers on how to fix this?

(+3)

love the art so much and the game is pretty fun too! can't wait to see more update

(+3)

This is a good game, and its artistic style is lovely.Keep trying.

(+2)

Super easy mode please?

(+3)

Good content, played on stream the boys are very satiated... bring more before they hunger once more.

(+1)

I have a hard time getting the lines to connect. You might need to widen the hitbox for the lanes.

(+1)

is there a easy mode? or can you make a super easy mode?

(+2)

great game

(1 edit) (+2)

Hey HeavyHue. Sorry I know this will be a long one. I just wanted to let you know that you shouldn't mark your game for Linux and MacOS if it doesn't natively support either. I know what your thinking, oh people can just use Wine, Virtualbox, or Crossover. Crossover for MacOS is pretty much unusable, it is an x86 to Arm translation layer and makes things run literally %70 slower even on Max/Ultimate line M processors. And many of us people on Linux, like me, can't afford to use wine for newer games like yours because we are working off of Thinkpads from 2006. However, I am also looking for a low end game like yours. I'm not telling you what to do, but I would (and probably many others would) really appreciate if you actually exported to Linux and MacOS. Especially since you are working off of unity, (correct me if I'm wrong but) exports/compiling is quite easy right? Even if they aren't perfect and have visual glitches, that is pretty much expected for Linux and MacOS users for freeware as we know we are second class citizens when it comes to games. Although, if your ever thinking about selling games, either figure out Linux and Mac completely or don't sell them at all.  Obviously, glitches in paid games are a problem.

(+2)

Im so so sorry about that! I promise I wasn't trying to trick people (I don't know much about this translation stuff), its just that I'm new to Unity and the build settings said it was PC/Mac/Linux but it turns out I was missing some stuff to actually make that true. I just uploaded a linux build but I can't test it so please let me know if it works! 

(+1)

Your awesome bro! I'd be glad to test it for you! I have 2 Linux laptops both of which are pretty old, but I do have one with "gaming grade hardware" though. And i know you weren't tricking anyone, the fact that you got a build out though like right after some random dude said something is awesome though. I'll let you know how it goes when I get my older one running a lighter environment. I'll test it out on both. Thank you so much, I'm tickled.

(+2)

So far as I'm aware, "spicy" is not one of the 5 main flavors, but "salty" is. Spiciness and the coolness of menthol are separate, as they have nothing to do with taste and everything to do with triggering heat/cold detection - they just work particularly well on the mucous membranes in your mouth.

Also this reminds me a lot of that other WG VN where you are hired as the head chef and have to do a rhythm minigame and you can make the sassy maid that is the tutorial boss embarrassed at how much you made her eat. I can't find it now, though, and I forget what it was called.

(+3)

Hm, interesting, I just knew there were 5 flavors but never bothered to look it up. And yeah haha I was actually really inspired by that game, it's called culinary combat:)

It's easy to see the inspiration. A beginner chef, making excessive meals for demanding nobles? Yup, sounds about right. They also have the need for good reflexes in common, and beautiful artwork.

(+1)

good game. i loved it. i am so sad it was so short

(+1)

loved the game it was really cool. my only complaint though was a glitch where the girls keep their wg stages even after you restart, but other than that its a pretty cool and short game keep at it and gl with the rest of the game if you plan on expanding on it.