Hi! Very nice project you have here. However, I skip over the compliments, I'd like to simply give you other feedback on typos, FAQ requests etc. My proofreader mind forces me to do it... :D
'till now, I found (in the 3.5 file):
- page 34: Healing. I think I need additional details about it. How much Health? For example, at page 35 Resting it's more explicit on it. Also, it's different if I get a weak or a strong hit on Healing? Probably, should. I see some detail about recuperating health on Benefits at page 33, but this isn't clear. It's confusing, because that's means that I could gain health during other actions I could make in fiction (and with other Stats)... so? Should I use this benefit only during Healing action? Then, I'd remove it from page 33, and put on page 34 along the Healing rules. On the contrary, if it has to stay on page 33, then the Healing rules feels somewhat superfluous; also, this means that with a weak hit I should take one cost as explained at page 33.
- end of page 34, initial phrase at page 35 (about Appearing Human): the whole phrase construction isn't clear.
- page 35: "During character creation, you can choose up to three non-power assets" I think I didn't see this rule at page 9, and also at page 29 it says "Pick three assets (at least 1 power)". Confusing, I say.
- page 36: "Allies can contribute to your action by making an Action Roll to help you. On a hit, you gain a bonus you can leverage to improve your chance of success. If more than one ally does this, bonuses can be stacked." It's pretty unspecific. Are you referring to the specific "you or an ally gain +2" found on "You create or seize an opportunity" at page 33? If this is true, then you could repeat the rule also at page 36; this could avoid confusion. If (as in Healing rules I mentioned before?) the rules are different, then you could give more details about it.
- I found Progress Track rules at page 37-38 very lacking. If a reader never played Ironsworn, he can't grasp the concept of "ticks", or the concepts of partially filling a square, or (for example) filling 3 full squares in a troublesome track.
- I found the whole optional Moves rule chapter very intrusive, starting from page 44. IMHO, you should decide if you want a lighter, less intrusive system (as the one you proposed in the main rules), or if you want to throw yourself in the full, heavier, mechanics related to the dozens of moves you usually find in games like Ironsworn or Apocalypse World. If you really can't decide, and you want them both (while this is still confusing, for example you can't have Assets that make direct mentions to some specific Move), I humbly suggest to move the optional Move chapter to the end of the book, not underfoot in the middle of it.
- page 89: very minor, in the last rows you used 1tick/harm, while before you used the formula x tick per harm.