In this little demo of the RPG combat mechanic, success rates are determined through a playing card system, where each action is influenced by the draw of a card. While audio isn't inputted yet and the user interface uses placeholder elements, this demo focuses on showcasing the card-driven combat mechanics as well as the progress we've had developing this system from the ground up. With it's completion it will be far easier to add new fights/skills/interactions in the future.
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In this little demo of the RPG combat mechanic, success rates are determined through a playing card system, where each action is influenced by the draw of a card. While audio isn't inputted yet and the user interface uses placeholder elements, this demo focuses on showcasing the card-driven combat mechanics as well as the progress we've had developing this system from the ground up. With it's completion it will be far easier to add new fights/skills/interactions in the future.