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A jam submission

Pure SpiteView game page

Submitted by evigouroux — 19 hours, 17 minutes before the deadline
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Pure Spite's itch.io page

Results

CriteriaRankScore*Raw Score
Is the graphics 1 bit?#15.0005.000
Theme#194.2004.200
Gameplay#233.9333.933
Overall#283.9563.956
Art#673.8003.800
Originality#723.6673.667
Music#1143.1333.133

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Please enter your nicknames in discord and the nicknames of your teammates.
Fuuf de la maison Jeej

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Comments

Submitted

I love it! Engaging story, interesting dilemma. Controls felt good and destruction was satisfying. 

In ways of bugs, I noticed one: you can just deactivate the same component repeatedly (radio) and keep everything else. When I played through the first time ,not doing that, it was really fun to see how I interacted with the environment differently and how my choices led to different consequences. 

In the way of suggestions, I feel like the game was too easy. My hull never dipped below 60% and I felt too invincible. To add another level of decision making and difficulty to the game, maybe the falling debris could have the ability to damage the player and the enemies and stop bullets.

In the way of nitpicks, slight randomizations to the debris falling would be cool, just to add variety.

In the way of other complements, I love how fast the game runs. I experienced no lag even with heaps of destruction, bullets, and enemies flying around the screen. Great optimizations! 

Developer(+1)

Wow good catch, I completely missed that bug, thanks for playing and for your late QA testing !

As for the difficulty I wholeheartedly agree. I tend to undershot it a lot during jam so that everyone can see the entire game in about 5-10 minutes. It's a double edge sword though as it makes the game pretty boring, bullets were quite a bit faster and went through environment during the early versions, it was a entirely different animal.

Thanks a lot for sticking around however, really liked your entry

Submitted

Easily one of my favourite games in the jam, the gameplay is super satisfying, the nuke and the environment destruction are very enjoyable. I love the music and the story, they're really fitting and make sense, and the theme is well integrated into the game. A well deserved full stars, absolutely outstanding work!

Developer

Thanks a lot for the kind word !

Submitted

Nicely done, fits the theme perfectly. Good job.

Developer

Thanks for playing !

Submitted

Wow, what a powerful message. When you start it's so satisfying demolishing everything down, especially with the bombs. But as you go on and have to make more and more compromises and realize what you're doing- the tone shifts. Masterfully done! I was so sad when I finally had to let go of my radio. Really great game!

Developer(+1)

Thanks a lot for playing and for the comment

Some testers were very quick to discard the radio in the first levels as it was "the only useless module", glad to see it wasn't the case for everyone. Have a great one.

Submitted

Great game! The destruction feels really satisfying and visually the game is impressive

Developer

Thanks for the kind word, really liked your entry

Submitted

Really solid entry, the destruction is satisfying (especially the bombs) and it's got a real old school feel to it. Nice little music loop to boot.

Developer

Thanks a lot for playing

Submitted

I enjoyed this game a lot. I played it through a couple times trying to challenge myself by the order that I removed the modules. When you lose certain modules it really makes you play the game differently.
The bombs are very satisfying to use. I like the destructible environments. If I was going to add anything it would be another module that would let you dash through the buildings. I found myself wanting to do that a lot :D

Very cool game, one of my favourites so far! Thanks for sharing

Adam

Developer(+1)

Thanks a lot for playing

Funnily enough the "dashing through destructible terrain" module was almost entirely coded but caused too much problem with how the game handles terrains. It had to be replaced with the radio. If I've had one or two more days I most likely could have fixed it. Too bad.

Anyways, thanks again for the kind word. Have a nice one