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Cosm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #2 | 4.556 | 4.556 |
Gameplay | #5 | 3.667 | 3.667 |
Graphics | #5 | 3.333 | 3.333 |
Fun | #5 | 3.667 | 3.667 |
Overall | #5 | 3.630 | 3.630 |
Innovation | #5 | 3.444 | 3.444 |
Audio | #6 | 3.111 | 3.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Code Repository
https://bitbucket.org/goldshoegames/tobujam2/src/main/
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Comments
kinda wish i didn't see this played on stream before i tried it. i think one of the best parts of this game is the satisfaction of organically discovering the mechanics and world without walls of text like many games. great use of diegetic ui showing when ur gonna get a new segment and how many segments u need to finish level too ^_^
Not my exact cup of tea as a game but still good game. The mechanics of different enemies were interesting to see. What i found very good was the way how the controls felt. It is difficult to get a smoothed feel for mouse input. This could be a good game for android/iOS.
Love the look and feel, it's very stylized and polished. I love games like this, they're casual yet entertaining and challenging. Well done !
Love the spore vibe, the minimalistic player and enemy graphics and the many great ideas you put into the game. The fact that the world is limited is much better than just swimming in a huge ocean and gives it a puzzle aspect, which I like very much. Regarding you only worked 3 days on it, the results are astonishing. My only criticism, I don't like the gray level border / stones too much, maybe making them transparent and let the wobbly blue water background shine through will look nicer.
Very stylish. Loved the consistent design language and emergent interactions (some creatures turn other ones into baddies, right?) Only niggles were:
it would be cool if the collision of the jaws was a bit more exact, maybe they could close when the player chooses and there could be pinball like effects if the timing is off.
And the movement speed felt a little slow at the start
Great work on this game. Kinda crazy this was made in only 72 hours!
As said on the stream. I like the way you introduced mechanics without explicitly telling the player and having them to figure out what to do.