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UmbraFrost's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #122 | 3.922 | 3.922 |
Fun | #228 | 3.471 | 3.471 |
WOWIE! | #233 | 3.353 | 3.353 |
Simplicity | #233 | 3.863 | 3.863 |
Topic | #298 | 3.451 | 3.451 |
Creativity | #362 | 3.275 | 3.275 |
Sound | #870 | 1.451 | 1.451 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
no sounds
Credits
Nanto
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Comments
very fun
Sad there was no sound :/ and also i think it needs a tutorial. I didn't know when I can place the monsters or not
The was a really well done game.... I may have spent longer than intended "testing" this game. Well done!
good game, topic is missing ):
(i didn’t get it first time but now i get it, deserve 5 star tbh)
Thank you. But the topic is there. You collect coins during the run and can use them in the shop if you lose to make yourself stronger and get progress. I even implemented the under topic where you get weaker when you win. So i changed the concept of winning and losing.
I don't know exactly where the topic would be missing. Can you explain your point?
oh, cause when i played it, it was looking like a normal game tbh, i didn’t think about that, if you didn’t explain it to me like that, i would still think there is no topic, cause there is a lot of stratagy games that kinda do the same thing, so the theme wasn’t obvious first time, but now i get it, Thanks for explaining it to me :D
Yeah there is no tutorial in game. It is kinda confusing i get that. I recently added a tutorial in the game page though.
Alr :D ty for responding :D
Great game, amazing visuals, but really missed sounds. Sounds contribute so much to a game, even if low quality sounds.
How does the game decide to give you a forced debuf and restart the game? Because it got to the point where that happened 3 times before dieing (Maybe even more if I didn't quit at that point). As a result that "run" had plenty of coins (more than a thousand) and I couldn't spend it because before I was even close to dying the game was like "Haha! sucks to be you. Downgrade and start over. No shop for you." :( Am I just supposed to do nothing after a while instead of playing so I die and can spend my coins?...
The idea is good, and I like how it looks. It missing sound is unfortunate but understandable giving the time constraint
I admit that balancing is a very big problem of the game. But after a run you can spend your money in the shop for permanent upgrades and start a new run. The debuffs apply only for the current run. Anyways, thanks for playing my game and the feedback though.
that is the problem though. When you got those debuf's the waves would reset. How am I supposed to die so I can spend my coins if before that happens the game decides to just reset my health and the waves?
Unless I am meant to do absolutely nothing when I have plenty of coins and want to shop? But that then still gives the question: How are the debufs triggered, because I still need to get passed those without the wave count resetting
I got your point, a shop after a level would have been make sense. Or a button for the shop while playing a level.
Really cool and it's awesome that you made this by yourself. I found that it dragged on a bit since it was only one enemy type and only one tower type. Still, one of my favourites for the jam so far.
I love isometric games and this looks amazing. I love the sprite work :D Its a shame that you couldnt add sonds :/ My only problem is if we get sronger by losing what is the point trying to win in our first tries ? Other than that i liked the upgrades and downgrades system great job ! I hope you finish this project i would like to play it again with sounds :D
Note:I would be happy if you could check out my game as well :d
That's a good point. The goal is to win 6 levels in a row, you then get a win screen. I thought about how to completely reverse the concpet of winning and losing, without winning feel punishing. So if you win you will get a temporary downgrade, but you will also get closer to the goal. If you lose you can upgrade without any actual limitaions. So if you want, you can go completely OP. I hope this gives you an insight of my thoughts during the development.
It's my first game jam so i never would have expected that i receive such nice comments. Thank you though.
Nice sprites, as others have said! My main issue, being honest, was that the core mechanic of losing to gain strength felt sort of... un-fun to me, given a person's natural desire in a tower defence is to kill all the enemies! Still, an impressive amount of work for 72 hours :D
This game is really impressive for a 72hr game jam! I guess I haven't looked through all the submissions, but I don't think I saw any other tower defense games. I liked you gameplay and take on the theme. I think sounds would have been nice, but I can also understand not having time in just 3-days. One other random thing to think about is that red-green colorblindness is the most common type of colorblind. There might be some people who have trouble differentiating your enemy path from the grass. Not really a big deal and did not effect my rating, just throwing it out there.
Thanks for the feedback. Color blindness is something i haven't thought about, but it's very important. Thanks.
Cool up&downgrade system! Impressive you got that done in such a short time with a shop and all.
I feel like it's a bit long/slow, wish there was a speedup button. Would also be nice to see radii of units to make it more strategic.
Thanks for the feedback. Unfortunately, i had not time for that anymore. I will try out your game tomorrow, i saw it already.
Lovely art! Gameplay is a little confusing, but I had fun nontheless!
The art is really well done. It was hard for me to tell what actually caused me to gain abilities, it seems like trying to win as normal gets you money and stuff so not sure how it plays with the win states.
Killing enemies gives you money. When you lose, you can buy upgrades in the shop. When you are able to win a level, you have to choose between 2 downgrades (Which only apply to the current run). So losing makes you stronger and winning makes you weaker. The goal of the game is to complete 6 levels in a row. As others have already mentioned, a tutorial would be helpful. Thanks for the feedback though.
Oh I see. Ok so you essentially have to balance when to die and upgrade and when to try to win. An easy grind at the beginning, let them rush through, and then a challenge once you have the upgrades you want... could be good but could end up OP.
Yeah, balancing was difficult in 72 hours. There are some broken mechanics too. I added a small tutorial in the game page though.
This was fun and simple. The art and UI are very well done and I love the color palette. Great job with the shop feature too! I think it would benefit from a short tutorial of course some sound, but still was fun. Thanks for sharing! :)
Thank you for the feedback and for playing my game. It is true that a tutorial would be helpful.
I like the visual style on this. Very nice, very fun! :)
Well polished and good visuals. Only thing is that at first I was confused about what to do, so maybe some kind of tutorial would be appreciated (or maybe it was me who missed idk lol). I would have loved to get some sound effects with it but it's not a big deal. Still a really well executed concept, good luck :D
I thought the game concept was self-explanatory. I have a short explanation on the game page though. But you're right, a tutorial would have made sense.
I really liked that game and if you added some bosses it would very fun game.
Interesting idea, I would suggest you make this game level-based and give the player a goal like fighting a final boss.
I noticed the coin gain on each enemy can be 0 if I downgrade it, is it on purpose or it's a bug?
It's on purpose. The goal is to complete 6 levels in a row. Unfortunately, that's not entirely clear.
Simple and efficient. Some sound and polish will be welcomed. Though game is fun to play, and the concept make it auto-balancing. Great job.
Nice and solid submission to the Jam fits the theme :D