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Munch Planet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1 | 4.724 | 4.917 |
Fun | #9 | 4.323 | 4.500 |
Presentation (graphics, audio) | #33 | 4.404 | 4.583 |
Theme | #114 | 3.683 | 3.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
The game includes many different modes of play: Exploring, catching little guys called Munchmes through minigames, and deploying the Munchmes to use their powers and overcome puzzles.
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Comments
I love the animation style, soundtrack, and gameplay. the dialogue is hilarious and filled with funny goofs and antics galore. I want to play a full game of this it is very fun!
This was super fun to play through, love the style of everything and the music really brings it all together. Clearly lots of inspiration here and would love to see a fully developed game of any kind from the same group.
Super cool presentation and mechanics. I really like the idea of controlling multiple character with these different windows, and the little minigames to unlock them are pretty funny. Great work. Also yeah I similarly as well enjoy the big duck too.
Hi! I love the graphics, but when I try the dipshit bouncy ball minigame all I can do is bounce the ball until it gets too fast for me. Am I doing something wrong? I really wanna see the rest of this game!
I too like the big duck
I like the big duck
This entry is pretty crazy; either you guys put a lot of content from other projects in here or you didn't sleep at all.
What I like the most has to be the music. The energy and soundbites in the Music are just really fun. The character designs and their animations are also just great. The environment is vibrant and varied. The catch mini games creative. This is just a great experience all around!
I did end up having memory issues at some point, which made catching the second dipshit incredibly hard (Maybe unload terrain that is not visible). Also when you stomp with solidude, there was barely any feedback for if something is happening (which made me question if I should continue stomping or not).
I would love to see the fully realized ambitious version of this game someday :)
Also a way to get back to the main menu or exit the game/see the credits after you beat the game would be great!
Wow, thank you so much!
Actually, we were super stressed out since we barely had any actual gameplay before the final day since we spent so much time on literally everything else before that part lol (including the intro + tutorial section). So unfortunately we only had one day to finalise gameplay. But that last day melon worked probably 20 hours straight on the game, and I did 15 hours following my already 6 hours at my job haha. Melon worked pretty much non-stop all day this final week. There was quite a bit of reuse from other projects such as the spherical movement which we had experimented with before (and assets that we didn't have time to make ourselves).
The dipshits are indeed horrible to catch with lower fps lol. We added a graphics slider which helped for my laptop, but we didn't know about the memory issue, so that's a shame.
And thanks for liking the music!! I was so happy with it myself that I released the soundtrack already. There are links in the game's description, and it's coming to Spotify and Apple Music soon!
That's, great then I'll know what I'll put on my fun game soundtrack playlist ;).
Btw how did you start doing soundtracks? I've been trying to do some myself on Grageband or Ableton but I can never get them to sound fresh or interesting...
Do you have any advice for me?
To me there's no real difference between how I approach soundtracks and other types of music. For this jam I just played around with silly compositions and sounds until I hit stuff I liked, really.. I've been putting a lot more effort into making music this past year and it helped me improve a lot. I will say though, I usually have a very hard time being inspired to create music. Essentially just coming up with stuff to create, and sticking with a project, is very challenging for me. Game jams like these usually give me that inspiration, since the game we're making provides context to the music.
Something that I felt always held me back was my limited set of samples to pick from. All of the percussion and some sfx in this soundtrack was pretty quickly laid out with samples from my sample library. I use FL Studio and they recently got a subscription system for samples (such as other similar services like Splice), and getting access to that allowed me to way more easily look for sounds to use in my tracks. Just having access to a huge library of high quality sounds helped me achieve a good foundation for the music, and it really boosted my creativity too I think. That said, my previous OST was made almost entirely using free instruments from spitfire, where I heavily focused on composition. So it just depends on the scenario I think. But even then, just high quality sounds and instruments in general helps a lot for how the song turns out.
Although I think for the most part I focused on the composition itself for these tracks too. I usually just pick or create some instrument and play around on my midi keyboard to find something interesting. Some of these tracks I didn't even have any plan going in - not even where in the game they'll be used lol. I just had fun! Others spawned from an initial idea, such as the beginning of Gogogo!.
I think composing interesting melodies and arrangements just comes from experience. A lot of the time when I put stuff down, it's either just intuition or landing on an instrument/melody/sound that I either think sounds good, or I just find funny. Most of the time you gotta just trust the process and play along. Make a lot of stuff and use other songs as references! I'm sure you'll get to a point you're happy with soon enough :) Good luck making music!!
Thanks a lot for the advice, I'll try to put it into some good use!
Nice cutscenes. Very fun to run around and look for the new guys to add to the collection.
I am in love with the soundtrack! The characters and animations are so much fun, I had a smile on my face all the way through. Great work!
The game is bursting with personality and funny shenanigans. Godot engine has been put to good use here. The Dipshits could use some coyote time with their jumps though.
This is the Pokemon-game we have been waiting for. Fantastic work!
This game is incredible. So creative and awesome looking/sounding. Also quite funny. I stan for Dipshits. Congrats to the devs!