Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

A Hell of a DateView game page

Are you able to manage to escape hell so you can get to your date in time?
Submitted by Kinda Good Games — 5 minutes, 53 seconds before the deadline
Add to collection

Play game

A Hell of a Date's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#863.5783.578
Innovation#1453.2483.248
Game Design#1653.3763.376
Overall#1783.2023.202
Fun#1893.2023.202
Audio#2582.9822.982
Graphics#3712.8262.826

Ranked from 109 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
If you die you get a second chance and become a ghost. The end of your life starts a new beginning.

Did you write all the code and made all the assets from scratch?
Yes

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 93 to 74 of 93 · Next page · Last page
Submitted

I quite enjoyed this actually- that mechanic of becoming a ghost and getting more momentum was a lot of fun.  I would say that maybe after the first level that you do it though you can probably make it skip the "intro" of becoming a ghost for more seamless gameplay, but honestly it didn't really take me out of it regardless.  Fun gameplay, pretty good use of mechanics, and I'll admit the music is pretty damn catchy.  Nice work!

Developer(+1)

Thanks for the geedback! I'm really glad you enjoyed my game, though I do agree that the animation could've been shorter. I just wanted to really emphasize it, but maybe it was a bit much.

Submitted (1 edit)

I think it's a really nice touch actually, but maybe setting it so it only happens once with the long animation puts a ton of emphasis, then once that's "flipped" having it swap to a shorter one for every time after that would increase ease of use without taking away that initial "wow" moment of introducing the mechanic!

Excited to see what else you make btw! 

Submitted

You are right, this game is pretty hard. I especially enjoyed how the ghost form works, how Player must use collisions to elevate themselves and how to use gliding smartly. The human form needs more work, it feel sluggish and sometimes can't jump over some platforms. Collision thing mostly but sometimes I died by this and that didn't feel good. 

You did a really good job with music, it doesn't feel repetitive and is quite entertaining. Sounds on the other hand needs to be louder. I set slider to the same value and music is still louder than sfx. You should look more into how sounds works (it looks like a logarithm).

Developer

Thanks for the feedback! I didn't noticed that with the player, so idk, me and 2 of my friends playested it and they never had such problems. Did you hold space to jump higher? 

Yeah agree that the music could've been a bit quieter, but I guess you can still change that yourself in the settings.

Submitted

What a cool idea for a platformer! I love the central mechanic here. Excellent design on easing the player into all the different platforming elements you created, and the overall polish with animations was great to see as well! Great work!

Developer

Thanks for your kind words!

Submitted

This game is really fun and look good but I feel like the jump is way too slow. Overall this is really well made!

Developer

Thanks for the feedback! Some others have said the same about the jump, but I'm glad you enjoyed the game in general :D

Submitted

Good platformer with cool ghost mechanics, but it feels like sometimes when you die the mechanic glitches and doesn't push you away

Developer

Thanks for the feedback! I've noticed that bug too

Submitted

I really like the concept for this game, you get a lot of mileage out of it and I think it's cool to see if you can recover when accidentally dying, making it a one time use before you die again is pretty fun.
I think the one thing I'd really like to see different is the player reaching their apex a little bit faster and staying there a little bit longer, would help a lot with game feel.

Developer

Thanks for the feedback! Do you mean with the apex the movement or the jump?

Submitted

The jump, it's really noticeable how long it takes for a player to get to max height and how dependent some jumps are on that. It can be accounted for but I think it'd make the overall movement a lot smoother

Submitted

Fun gameplay, and great concept :D

Developer

Thanks!

Submitted

Some polish on audio, graphics & difficulty curve would be great. Otherwise it was a nice game, full of different mechanics, wish I wasn't so bad so I could get to see more of it ^^ Not really willing use the cheat mode for that!

Developer(+1)

Thanks for your feedback! I also had school, piano and guitar lessons, so I didn't had that much time to do polishing in the difficulty curve, some of it was really crunched. Graphics isn't my strongest side, so I guess I'm okay with that, but how could I improve on the audio? I'm pretty curious about that ^^. I'm glad you enjoyed my game! I'll make sure to check out yours too right away!

Developer(+1)

And also the assets were made all by myself, so the aren't the best, incase that you missed it ^^

Submitted

The music gets quickly overwhelming, and I don't know if all sounds really fit, but that's my opinion on the matter ^^

As for the graphic, I feel like there is just no sprite for the walls appearing/disappearing when you die, and the graphic style doesn't seem unified.

I mean, that's a great job for a solo dev, especially with stuff to do on the side. I had the full week free for my game personally and I wouldn't say it's better than yours.

I had a lot of fun with this one. Simple and easy to understand game :)

Developer

Thanks!

Submitted

great

Developer

Thanks! I already played your game, but forgot to rate it. But I corrected it now, so your game is rated too!

Submitted

Really interesting core mechanic! I can definitely imagine how you could expand on this by having the ghost be able to pass through materials that the man cannot. Cool game!

Developer

Thanks for the feedback!

Submitted

Occasionally the ghost wouldn't gain extra momentum when dying, I noticed this mostly with the level where it's a a bunch of boosters and the spikes on the side of the wall which made it kind of frustrating. I like the concept and the levels were cleverly designed!

Developer

Thanks! The bug is known, but idk why it happens. I'm glad you enjoyed it!

Submitted

Had a LOT of fun with this game! graphics, music, game design all amazing, and I LOVED th how you used the theme! my only wish is that there was another way to return from ghost mode, so th player could use it more cratively and not just in pre-planned places :)

Amazing game, good job!

Developer

Thanks for the feedback, that would've been a cool idea too, glad you enjoyed my game :)

Submitted

very interesting take on the theme, the death - boost jump was kind of hard for me  to predict but the quick restart made up for that. I did have fun playing .

Developer

Thanks for the feedback, I'm glad you enjoyed the game!

Submitted

Nice concept. The player felt a tiny bit floaty to me. The mechanics are really good.

Developer

Thanks for the feedback! I'll check your game out later too! And also you forgot to save your rating, the count used to be 91 and still is, would really appreciate it if you could maybe change that, since I'm goiong for 100 ratings :D

Submitted

Cool game! I found myself wishing that the platforming controls were a little tighter, but that's really just a preference thing. The art was also neat. I thought the transition effect was very good, although, I'm not sure how well the tileset mixed with the player art style. Overall nice game! :)

Developer

Thanks!

Submitted

Awesome game! I like mechanics that the ghost can't jump but can glide! 

Developer

Thanks for the feedback!

Submitted

Good one! Simple and easy to understand. I like it!

Developer

Thanks!

Submitted

Wow game is really good! Impact of the end of jump feels good. I think you can add a rose in the first level to the right side. Now it's empty, and it's upsets because getting here is not easy

Developer(+1)

Thanks for your feedback! I'll consider adding the rose in an after-jam build

Submitted

nice work. love the mechanic of switching between ghost and human. i got stuck on the level with the first rose, the jump angles were very specific and i did get almost to the end one time but i screwed it up and had to start from the beginning. maybe a check point there when you turn human again half way through the level would have been helpful for me. also, loved the music! 

Developer

Thanks for the feedback! I was rather following the celeste design philosophie, so I didn't really considered them since they wouldn't fit into the game, but I might reconsider it or remake some level.

Viewing comments 93 to 74 of 93 · Next page · Last page