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Clueless's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #154 | 3.622 | 3.622 |
Graphics | #252 | 3.351 | 3.351 |
Innovation | #311 | 2.757 | 2.757 |
Overall | #322 | 2.941 | 2.941 |
Audio | #356 | 2.703 | 2.703 |
Game Design | #366 | 2.784 | 2.784 |
Fun | #428 | 2.432 | 2.432 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Peek the door to see behind the door before entering
Did you write all the code and made all the assets from scratch?
Yes
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Comments
Okay that was weird as hell, but peeking through doors was a very fun mechanic. Shooting is not that comfortable, but works well enough for a horror game. Pixel art is really good.
Interesting idea with peeking into rooms. But I couldnt really see enough to decide if a room was safe enough. I also didnt realize I even had a gun on right click. Good job tho!
Also BOOBA
The animations of walking sometimes shrink when walking forward and grow bigger when walk down.
wasnt sure what i was doing then opening doors seing where it gets me while waving my gun around Xd
sometimes i accidentley open a door since the interact view is really big.
other then that it was pretty good for 1 week :D.
Really good idea, but i wasn't able to tell if a room was safe or not.
If you have time take a look at my game.
Good game. Very unique mechanism.
The monsters stripped me naked a couple times, but I ended up winning. I like the idea of peeking to a room to see if it's safe to enter, especially with the cool effect to see a sliver of the room. But I couldn't tell when a room was safe to enter or not. Great job creating everything from scratch! I think with some more time this could turn into a super cool game.
The art and sound were great!
I didn’t really get the game. I peeked and walked through some doors (peeking was a cool mechanic, well done), I shot one monster, then I walked through another door and won.
I was able to spam F on “Upgrade Magazine” indefinitely in the beginning, as far as I could tell. I gave up around 100.
I assume the intent was that I might decide not to go through a door after seeing what was behind it, but that didn’t happen for me.
Overall, cool atmosphere, good moving & aiming controls. Would’ve liked to have more game to play/not win so easily. Good effort from everyone involved!
Oh, and good honkers.
Ok, I'm a bit confused, but I win the game somehow. Why the player back sprite is smaller than the others? XD
Overall it was an interesting take, you've nailed the theme perfectly and offered something original!
It was an interesting little game lol
solid stuff :) wish monsters weren`t so cruel. one hit = death ehh
Great gamer girl
we all know what was the best thing in this game was, and boy they were amazing
The peeking mechanic was very cool, thanks for creating this!
Its impressive to make this solo!! Congratz, but, Why are they so BIG?
Well, the atmosphere is so good and the game is so unique and good and the sound design is so nice and i like the peeking mechanic it's so nice but the only question i have is...Why are they so BIG?!
Great game, i like the concept of peeking into the door, really unique and fit the theme, the art style is also good, could be better if the room is generated, but the design is really good, a bug that let me pick up ammo infinitely, would be nice to fix it, good game, looking forward for update!!
Nice looking game. I came through and really liked the "party"- room, looked very nice XD I got to the end and it was a fun little experience of the theme. Good job
got a little confused with the content, the art assets are pretty good, and hope the bugs will get fixed
7/10 big honkers
Yeah, like other people here I also can't figure out the controls and how to exit the room. The honkers though, holy shit
Couldnt leave the first room, was not sure of the controls. Not sure if this was the bug mentioned... Looked promising though! I'll remember to comeback to see if anything changed