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Captura: King's Order's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #162 | 3.942 | 3.942 |
Game Design | #165 | 3.615 | 3.615 |
Audio | #182 | 3.481 | 3.481 |
Fun | #243 | 3.462 | 3.462 |
Overall | #327 | 3.317 | 3.317 |
Innovation | #522 | 2.923 | 2.923 |
Theme | #871 | 2.481 | 2.481 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
First levels teach you how to play the game and last level is the storm. (Due to timing issues the game is losely connected to the theme)
Did you write all the code and made all the assets from scratch?
I wrote all the code from scratch but I used premade assets made by others.
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Comments
Unfortunately it runs *incredibly* poorly for me in the browser, so I can't play it. I like the art in the screenshots though.
Very smooth experience. My only complaint is that it was a little bit hard to see when units were selected and UI was pretty small on my monitor.
I really enjoyed the game play of it. Also I really liked the art style of it. Wish there was more content for this game.
Looks like a really fun game, but I couldn't enjoy it properly due to a bug that prevents me from selecting buildings. Only if I spam click all around a building will I sometimes be able to select it. I painstakingly made it to level 3. Wonder if it has anything to do with me using firefox.I tried installing it with itch.io client, but it crashed.
Every time I cleared the level, I liked that the previous level of content is preserved. It felt like rts. It is fun
I really liked the isometric hex art style! I feel like interactions need some polish but other than that its is a really good game!
Good game! It was too slow paced for my taste but still good!
When I tried selecting multiple units by clicking and draging the selection area suddenly stops when it's about to hit a unit.
Also (I don't know if this was a me problem) it wasn't very clear about how to attack the enemies, I would click on them and my units will move towards that hex and then stop and take like two or three hits from the enemies and then they react.
If you keep updating this project it could be a very fun level based RTS, maybe introducing a few hazards that the player needs to build around or something like that. I could also see it as a turn based RTS kinda like Civ.
Anyway, you did a good job, be proud! :D
Really good take on the theme, really pretty visuals which worked great, fantastic submission!
The gameplay is fun. I love resource management games and you do it well. I would suggest making the texts in the interfaces a bit bigger to read better 👍🏾
I really enjoyed playing the game and would like to play the full version. However, I did notice some issues with the raycasting (clicking on towers sometimes doesn't work) and ally mass selection can be a bit buggy at times. Additionally, it would be interesting if enemies periodically attacked you, as this would better fit the overall theme of the game. Gj!
Charming and beautiful game! There's definitely room for game design improvements (with units, enemy behaviours, resource balancing, etc) but for what's done in a week, it's really impressive! I was entertained enough to upgrade my buildings and build enough an army to see the game through to the very end :D
Seriously, as a fellow solo jammer, mad props for pulling through <3
Really impressive game for one week. Polished and all. Though it felt a little too easy as all you really need to do is horde units until you have like 50 (which is an overkill) and then enemies stand no chance (as they do not raise in numbers nor attack unless attacked themselves).
Nice look and gameplay!
pretty good game, i liked the strategic gameplay!
I found this to be a superb experience! Gives me a Civilisation x Total War vibe and I love it. Honestly surprised that you made this in the jam time as its no doubt a lot of work for all the different features. Fantastic entry into the jam, big well done! :)
Absolutely outstanding! The combination of engaging mechanics and beautiful visuals makes this game a real standout. The effort and creativity are truly impressive. Well done on a fantastic achievement!
very nice game, looks really good! would like to rotate and move the camera with the mouse though
WOW the fact that you made this in 7 days is mind blowing, great game, seems really polished ! i had trouble understanding that i could upgrade buildings at first, i didnt understand where to click. Some sort of highlight when hovering over something interactable could be really nice ! well done, keep up the good work :)
I really like the perspective and smooth camera rotation over the area, that feels super polished!
I am having issues clicking on the buildings to upgrade / create units? It doesn't seem to be a universal issue though so maybe a bug with the firefox browser?
In any case, your game is something to be very proud of :)
Cheers
Hee-ho. Very cool strategy. Good game