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Undercover's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #196 | 3.450 | 3.450 |
Graphics | #357 | 3.550 | 3.550 |
Game Design | #396 | 3.250 | 3.250 |
Overall | #424 | 3.192 | 3.192 |
Innovation | #446 | 3.050 | 3.050 |
Fun | #469 | 3.100 | 3.100 |
Theme | #700 | 2.750 | 2.750 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are a secret agent on a critical mission stop a world ending plot. All the while you are on a cruise ship being evacuated because of a massive storm!
Did you write all the code and made all the assets from scratch?
All the code and music done by us. Art assets are mostly free itch store assets
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Comments
Cool game! Having to figure out what dialogue would get me the plan was fun and I enjoyed having to avoid the guards. The graphics and audio really fit the style of the game. Good job! :D
I did catch the ultra secret plan, the game told me I didn’t, and then what? ^^’ Also, what are disguise good for? I think it lacks some indications, or ways to know what to do without being told you know. Other than that, good job, it could use some polish but the idea is great, the music helps a lot to atmosphere, I liked to have to find the proper path to pass guards.
By the way, also got a weird but were pressing E or Space kept opening the inventory.
Pretty fun
Very nice game! The music add a whole new level to the game, making it even more serious B). Honestly I think it got some potential, do you plan on continuing it? Congrats on the submission and good job!
Thanks so much! Yes, I'm working on finish it and complete the mechanics we intended, so I can update it after the jam rating is over :D
Very nice ;) eager to see it
Loved the secret agent shenanigans! Even if it was mostly just sneaking around. The dialogue boss battle puzzle at the end was fun.
I only opened my inventory after that dialogue scene because I got a soldier outfit, then noticed a priest outfit and the items I had collected but had not used anyway. It would be cool if I had to actually use the items and outfits in the game. I got by just sneaking around.
I liked how the collectibles were highlighted, but it caused a minor confusion when I tried to pick a "highlighted" candelabra from the wall before realizing it was just emitting light as normal.
The visual style was pleasant and the music complemented the "agent" vibe.
Theank you very much for playing and for the feedback! Yes, the diguise mechanic was implemented but sadly didn't have time to flesh it in the game itself, the idea is to have visually distinct disguises that actually affect the game mechanics!
Will take your comments into considerations, thanks again!
Awesome concept and visuals, absolutely loved the music. Great work!
Always love a great investigation game !! The art / style is amazing as well !
10/10 would only disguise as myself again
I love the spy idea and theme! The music and title popping up are on point. Keep it up!
Really interesting little game that I think could become quite a nice wee title with a bit more work. Music was amazing. Was what Leonard said a reference to a Pokemon NPC btw? That, and the char sizes/perspectives really make me think yes :D
Astounding k& cute graphic and gameplay, already tried, really like it. Now its ur turn to Try & rate us. Thank u :)
Really cute looking game!
I tried to finish this game, but I am not sure I can. After I pick up the plan, it says disguise unlocked. But it won't appear in my inventory. Is it a bug or am I missing something?
By the way the soundtrack is great. It is unfortunate that it stops after a while.
Thanks so much for playing! Yeah, the music stoping its something to do with the web version, I tried some fixes but couldn't make it work on time :C
As for finishing, after picking the plans you have to go to the docks. Sadly couldn't implement all the disguises we needed on time too, thats why it didn't appear
I am not sure how it works in other versions of Godot, but there is a 'Loop mode' option in the import tab in Godot 3.5. Then you have to reimport the asset. Have tried that?
After picking up the plan, my character still says that it does not have them when I try to leave the corridor. After leaving the corridor, the ship does not dock. Is there another step in between?
I'm using 4.3, which actually its'been buggy for me. It was on loop mode and even added another validation if it ever stopped, but seems it didn't work
Ouch, maybe there is some other bug going on with the triggers for events for the finishing event. I'll try to fix them and update it after the jam is over.
Thanks so much for all the feedback <3
I loved the environment art! Great concept, well done. Time to be S T E A L T H Y :D
Loved the disguise concept, and great job on the music! What engine did you make this in?
Thank you! We use Godot! Didn't have enough time to flesh out the disguise system, but will add on in on the future :)
And yes, our musician killed it :D