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Uninviting's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #61 | 3.886 | 3.886 |
Overall | #61 | 3.771 | 3.771 |
Audio | #72 | 3.771 | 3.771 |
Innovation | #77 | 3.714 | 3.714 |
Graphics | #78 | 4.200 | 4.200 |
Fun | #142 | 3.657 | 3.657 |
Theme | #316 | 3.400 | 3.400 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a roguelike extraction game where you do your work calmly for a few minutes then storm comes and loads of creatures spawn
Did you write all the code and made all the assets from scratch?
Wrote all the code, made all the creatures from scratch. Used a few assets for environment and furnitures. Made music and SFX from scratch.
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Comments
nice game guys, very cool for a 1 week jam game, lag was mostly fine for me on webgl
I'm a terrible gamer, but I gave it a shot! Love the ambience/music :) I reviewed it on my stream:
Wow that was really good for a jam game! The visuals and atmosphere are amazing, it reminds me of something like lethal company but with better models lol. The gameplay of fixing the anomalies is really cool too, it's a little tricky at first but after a bit, you really get a sense of how to do it.
I got to say a lot of the abilities had to do with interacting with the monsters, which I personally didn't really do much of. Maybe if I played some more runs I would've gotten it better. Perhaps for the same reason as the last point, the theme to me wasn't too obvious though.
Overall a great game, it really surprised me, I'd love to try a fully polished version of it!
hey. Thanks for the detailed feedback. Theme is built around the curve of monster spawns. you search the area without any monsters and the spawn chance gets higher and higher and when it's midnight anomaly storm starts and spawn chance is multiplied by who knows what :D
But yeah, if it didn't translate to you, maybe we failed the theme... Personally, if a game is doing a nice contrast between calm / manic, the theme is fine but I respect opposing ideas.
I am working on a post-jam version where things get.... MULTIPLAYER ^^
Oooh! While I was playing I was inadvertently comparing it a bit to Lethal Company, because of the visuals and general vibe, so the thought of multiplayer did cross my mind and I thought it could be quite fun, so I'm glad that's something you're considering! I think maybe there could be some huge anomalies with multiple signals that you need to fix, and then having more players do it at the same time could make it more worthwhile or something like that.
Also maybe the theme would've reached me more if I played more to be fair, I only did 2 runs.
Oh also also, since you are planning on continuing the game I should probably mention that
1. The door in the little model of the mansion can be interacted with and it does end your day, that's how I lost my first run
and 2. I was pressing E a lot to escape on my next run and when I came back it skipped through multiple days.
But yeah I hope you good luck in making the post-jam version and I'll definitely check it out if it has multiplayer :D
1st bug you mentioned I kept on purpose because it's funny lol.
I didn't know about the second one. Thanks for the heads up <3
And yeah I will consider your ideas about multiplayer. I'll try to make it simple for the post jam version. If we decide to work on it more, we can go crazy with the ideas!
Nice graphics and atmosphere and the mechanic for fixing anomalies was pretty straightforward to me, good that you included a practice one in the beginning just in case. Great job on this!
Game looks absolutely awesome. Imagine this in multiplayer, kind of like Lethal Company or smth, would be incredible.
I had a lot of trouble understanding what to do with the signals though, I might be stupid, but maybe could be simplified a bit, idk.
Overall fantastic job the atmosphere is excellent.
You change top 2 frequencies and they get combined into the 3rd one.
3rd one should be indentical to 4th one :)
Thanks for trying out and for the kind words. Right now I'm working on making it multiplayer for a post jam version ^^
Really cool game. Not a fan of eery or horror themed games but enjoyed the atmosphere and sfx while I played.
The amplitude frequency game is pretty innovative and the payoff seems good once we figure it out. Would suggest a small tutorial for the mini game. Like every game talked to every person available and will continue my search to find the exit in kitchen(even though I am gonna be scared as a cat :D)
Kudos!!!
really cool visual/musical style, like the gameplay twist on lethal company, really impressive amount of work in such a short time. only gripe was the frequency matcher. didnt realize what the logic was until playing with it for a bit, with the two waveforms on the top being added together to form the third waveform with the goal of matching the fourth. it is a pretty intuitive thing, but it wouldve been nice to have been throroughly explained in the game description. times where i really just didnt get how to match the frequencies, might be skill issue, i just didnt really know how to approach solving them. thanks for entering, this is a really cool idea!
thanks for the detailed feedback <3
I agree we could explain you need to combine top 2 into 3 and match it with 4th.
Considering the huge scope of the game, we ended up not finishing many things. But we're still proud of what we've got.
Making a multiplayer post jam version, I'll make sure to have it explained properly!
Thanks again!
Love the game. insanely well done. If you made this alone that's insane!
This game has amazing possibilities if you expand it.
Definitly a work of art.
Wanted to play your game, but I don't enjoy 3D or horror, so I'll probably pass. Looks nice though. All the best!
Oh it's totally fine! I'm not into 2D tricolor games so I passed on yours too. It looks clean though. I wish you the best too.
It's actually hard to believe you made this in a week, extremely impressive, especially the artstyle (duh).
Kinda wish the waves you need to sync were higher resolution though, it was very hard correctly see a pattern for me
yep. I didn't have time to increase the number of dots. Thanks for trying the game.
higher resolution is definitely will be in plans of post jam version
Will you be working on a multiplayer mode in the future?
the vibe and artstyle are great exploration and minigame with the frequencies and amplitudes are fun. Great game
This is easily my favourite game out of all the ones I played for this jam. Impressed with the visuals, the characters are so cute, and the eldritch horror creatures are stunning as well. In general I think it was a nice take on the theme, also with a bit of Lethal Company sprinkled here and there (the research quota! Nice idea!)
I was really impressed to see this game after just a week of development, really cool and fun, and definitely something that I think should be expanded into a bigger concept!
Also I love Lovecraft sooooo I might be a bit biased here :P
Very impressed with the visuals in this game, the hazmat suits have no right being that cute. Exploring the mansion was a lot of fun.
I'm surprised that you've done such a good job in such a short time. The locations are full of items and the characters are very diverse. My computer was lagging a bit before I entered the mansion. So I had a hard time figuring out what to do at first, but it was a good experience after all.
Great game. love the warping effect!
Hey! thanks for playing. You praising warp effect but not saying anything else got me curious. You did go into the mansion right? :D
Every time I went near the portal my fps drops down to like 0.5 but its probably cuz I have a low end computer.
on WebGL?
Ye, I can't download it cuz im on a linux
okay, good to know. but did you rate it with just what you've seen?
thanks for giving it a try
This ia a really solid game! when i got the hang of the anomaly clearing mechanic, it was a blast. a lot of interesting enemies and concept! lots of upgrades and over all a nice expreience to play. I founf a tiny bug where i could buy things while in menu. Great work! :D
I really like this game! The art is very good, the music is very good, I like everything about it! The frequency & amplitude thing can be a little bit difficult to grasp, but once you understand how it works, it does fit the game very well. I definitely did not expect this out of a "Calm before the storm". 10/10
Hee-ho. Cute game
I really enjoyed the frequency matching addition to the Lethal Company formula. The ideas you told me you had for the multiplayer vision of the game sounded fun as well! The shaders worked very nicely with the rest of the art of the game and I loved the chunky sounds of the frequency machine.
Thanks for sharing with my stream! Here's the VOD of your game: https://www.twitch.tv/videos/2252858600?t=01h10m38s
Excellent atmosphere and sound design, and really enjoyed the anomaly mini-game! Good job!