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PANIC'N'EVADE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #19 | 3.258 | 3.688 |
Overall | #24 | 3.147 | 3.563 |
Creativity | #25 | 3.258 | 3.688 |
Quirk | #33 | 2.926 | 3.313 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Language/Framework
Unity
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Comments
I didn't read the instructions initially so I had a heck of a time getting through the first two levels, the slow down mechanic helps a lot! Super cute graphics and sound and the mechanics (once I figured them out!) were really cool!
Great job! Nice pace to the game and I really liked the sound effects and music. Unfortunately, I couldn't quite get past the 2nd level!
In the first level, I found if I ran max speed around the outer edge of the max, I could outrun all the missiles!!!
Good mechanic with the forcefield. Great job.
Very tricky but a really cool idea! I can see the time slowing forcefield mechanic as a full game idea! Good job overall and nice sounds!
super solidly made! only complaint is that enemy/missile speed is really high which makes the game super hard, i had to walk around with the slow field on forever
overall really nice game, good job
I like it! its fast paced and simple to understand all while being fun.
My suggestions, make the projecticles more visible and allow player to click outside of zone to teleport, but still clamp his range to inside the circle. (Its frustrating missing the edge of the circle by a few pixels)
Is the player a pug dog? Hahahaha
Really good game! I love the simple and fast paced action, and the slow field was implemented really nicely!
This was pleasantly surprising! The splash art is pretty accurate!
The core gameplay here is pretty good, but I think a lot of the charm comes at how quickly you can get into the action and how quickly you can retry if you fail. Failure is a 10-20 second setback and that makes that "one more try" loop very appealing. Despite a TON of deaths and fails, I beat this and really enjoyed it.
The atmosphere, the gameplay, the music - it all worked together to make a great jam game. Congrats.
The controls could be tightened just a bit. The little bit of slide when you stop moving felt a bit off, but hopefully you're not stopping too often. I would also move the timestop ability to mouse 1 and have teleport be mouse 2. Trying to coordinate WASD movement and the very reactive timestop ability with one hand was very difficult.
Overall, an impressive experience for a short jam. Well done! Keep making games!
The game is not bad, but I recommend that the projectiles be larger and more visible, inertia makes the character's playability a bit worse, because it is a game precision game.
The game is funny, it is difficult to teleport because switching from keyboard to mouse in a short time is unnecessarily difficult, the music, the game music is good, that you respawn quickly is also a good thing.
the game in general is good, just needs to adjust some things