Play game
Gyro Brawl's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #18 | 3.288 | 3.288 |
Quirk | #20 | 3.273 | 3.273 |
Creativity | #20 | 3.409 | 3.409 |
Fun | #21 | 3.182 | 3.182 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
This was neat! I think the UI could have been a bit clearer, I find it strange that the standard movement takes up 3 slots instead of just one. But that's more of a nitpick than anything. Let it rip!
neat game! you've heard it before but the audio was pretty loud. Consider adding two or three tops to fight instead of one at a time?
Cool concept and implementation. Great job.
That was really cool and unexpected, lots of polish and "feel". Everything looked great, played great, and "feel"...'d great. :)
I love the idea and it fits the theme well! It felt intense and the sounds complimented it! I could see the ability to customize your spinner too, haha. Nice job!
What a unique theme! Reminded me of some of the old battling top games I used to play with my dad and brother.
I don't think I quite understood how the mechanics of the game worked. I think there was a limit to the number of dashes you could perform, but sometimes it wouldn't let me dash even when I had a notch left. I'm also not sure how I can tell if I'm "dealing damage" or not. More feedback on good hits or getting hit would help a lot.
As mentioned, the audio was super loud. I find that Unity's default volume of 1 is pretty dang loud compared to most thing, so I cut it in half at least. If you've never implemented volume control before, it's actually pretty simple. I add it to all of my games now because it adds so much polish and quality of life for the less than hour of work. Great time investment.
Overall, cool game and great job. This is a pretty cool thing to have made in a weekend, congrats!
this was fun, i managed to get 4 killed with some rodeo tactics
the sound was good but a little blaring, the actual mechanics feel pretty tight also, good job on this one
Fun idea for a game, it looked great and the sounds really worked well.
The second enemy was quite hard, I managed to defeat it once, but immediately fell off the edge.
Some instructions would have helped, as it took a little while to work out that you had to click the way you wanted to go, and you only damaged the opponent if you moved and they didn't.
That's a cool idea! I like the Beyblade nostalgia and mechanics, even if I wasn't able to defeat anything beyond the first enemy ^^