Play game
DOS Jank Crawler's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality - Does the game innovate or try something new? | #38 | 1.739 | 2.200 |
Audio - Does the game have nice sfx and music? | #39 | 1.186 | 1.500 |
Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #39 | 1.344 | 1.700 |
Overall | #40 | 1.281 | 1.620 |
Graphics - Is the game aesthetically pleasing? | #41 | 1.107 | 1.400 |
Gameplay - How fun is it to play? | #41 | 1.028 | 1.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
https://twitter.com/Gr4uk3n/status/1516094291336126477
Thanks for the feedback. I love what you wrote about it. I'm not all that proud of the game but I do like how it makes people feel. Thanks again
this one doesn't seem to follow the rules.
how???
He probably means the following rule
"The game must have step movement on a grid. Smooth transition between grid squares is allowed. Half-steps or dividing the square into smaller squares is not accepted."
You seem to have 90 degree turning but forward movement isn't adhering to a grid or on a step-basis. Have you ever played a game like Legends of Grimrock or older games like Eye of the Beholder or any Wizardry. They all have dungeons entirely based on a grid (not just the map, but the very movement itself is fixed on a grid and happens step-by-stepah I completely forgot about that rule. Thanks for clearing that up. I apologize for my ignorance
I second the DOS freeware thing. This is something I would have enjoyed on a 1993 shareware extravaganza CD, but today is was a bit hard to stomach. But still a cool idea :)
Glad you thought it was cool. Shareware feel was definitely what I was going for.
This was ... something, I guess. I beat the first door by resting during the fight, then beat the second one because I was strong enough then the game crashed when I tried to rest during the fight during the second blue monster.
The game does have this DOS freeware feeling though', there's something inexplicably cool about these monsters especially and to the overall mess to some extent.
I didn't find that crashing glitch during my testing, guess I should have been more thorough. I have no idea why you resting would cause a crash though, as it's literally just a boolean check if an enemy is within a set distance. I really appreciate you playing and giving me feedback.
You're right, I was mashing the buttons and thinking about it it was probably related to blocking, judging by the blocking animation especially (I got the crash a second time in similar conditions), it might have been the very first I managed to block or I hit in the same time as I blocked or something like that.
Ah that makes much more sense, yeah I had a few glitches involving the block I couldn't quash before I became too tired while finishing it. Probably should've just cut the block but I thought it added more "depth" but the implementation is too broken to provide that at all I think.
Hmm....this feels very janky to play. Did you finish the game or did I miss something? Can you give me some assistance?
You've gotta walk up to the yellow walls in each level and fight them. Once you kill them you progress to the next level. The combat is timer based so keep that in mind while fighting enemies.